Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 4011621108406714152 64 TrapHz the Gusty (level 3, -2/19 HPs) Began as a Deep Elf Air Elementalist on Jan 11, 2025. Slain by Terence ... wielding a +0 hand axe (9 damage) ... on level 2 of the Dungeon. The game lasted 00:09:11 (1450 turns). TrapHz the Gusty (Deep Elf Air Elementalist) Turns: 1450, Time: 00:09:20 Health: -2/19 AC: 3 Str: 5 XL: 3 Next: 91% Magic: 0/10 EV: 11 Int: 21 God: Gold: 43 SH: 0 Dex: 15 Spells: 6/9 levels left rFire . . . e - +0 dagger rCold . . . (no shield) rNeg . . . a - +1 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth ++ o - ring of wizardry HPRegen 0.23/turn g - ring of willpower MPRegen 0.24/turn %: wizardry (x1) @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 43 gold pieces. Inventory: Hand Weapons e - a +0 dagger (weapon) Armour a - a +1 robe (worn) Jewellery d - a ring of see invisible g - a ring of willpower (right hand) n - a ring of fire o - a ring of wizardry (left hand) Scrolls c - a scroll of enchant armour f - a scroll of teleportation {unknown} h - a scroll of enchant weapon {unknown} i - 3 scrolls of blinking {unknown} j - a scroll of revelation {unknown} l - a scroll of identify {unknown} Potions b - a potion of magic k - a potion of brilliance {unknown} m - a potion of enlightenment {unknown} Skills: + Level 0.1 Fighting + Level 2.5 Dodging + Level 2.7 Stealth + Level 3.6 Spellcasting + Level 2.0 Conjurations + Level 4.4 Air Magic You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 68% 1d7 1% 1 b - Static Discharge Conj/Air 34% 3-5/arc 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Swiftness Air 22% N/A 2% 3 Airstrike Air 11% 2d(2-18) 9% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The orc wizard shouts! You hear a shout! An orc comes into view. It is wielding a +0 dagger. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (severely wounded, 98% to hit) The zap hits the endoplasm. You kill the endoplasm! The zap hits you. Terence the Veteran comes into view. He is wielding a +0 hand axe. The orc wizard gestures wildly while chanting. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You hear a shout! Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 dagger (moderately wounded, 71% to hit) The zap hits the orc. The orc is severely wounded. The zap hits something. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 dagger (severely wounded, 71% to hit) The zap hits the orc. You kill the orc! Your Conjurations skill increases to level 2! Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 hand axe and wearing a +0 scale mail (75% to hit) The zap hits Terence but does no damage. Terence hits you with a +0 hand axe! Items here: )) ††. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Terence is struck by an arc of lightning. Terence is lightly wounded. You are struck by an arc of lightning. The lightning grounds out. Terence hits you with a +0 hand axe! You die... Terence says, "Win and live. Lose and die. It's the rule of life." ........ ....#### ....# #...##..... ......# ......... ..... #...#.... .... ...##... ... ...# ... ###{# #### .# ##.#@# #####.# ##..@.# ).....# #.....# †.##### ##>..## #.# ##.## #.###### #.# .......########.# #.####..........# #.# #..######### ..# #### You could see Terence. Vanquished Creatures 2 adders (D:2) A dart slug (D:1) 3 orcs (D:2) 4 ball pythons 7 bats 3 endoplasms A giant cockroach (D:1) 3 goblins 2 hobgoblins (D:1) 4 jackals (D:2) 2 quokkas (D:1) 2 frilled lizards (D:2) 3 kobolds (D:1) A rat (D:1) 38 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | TrapHz the Deep Elf Air Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 520 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 637 | D:1 | Reached skill level 4 in Air Magic 837 | D:1 | Learned a level 2 spell: Static Discharge 844 | D:2 | Reached XP level 3. HP: 14/19 MP: 4/9 1443 | D:2 | Noticed Terence 1450 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_water_cross, layout_basic D:2: layout_loops_cross, nicolae_eternal_life, uniq_jessica, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Air Magic | 4 | 4.4 Conjurations | 2 | 2.0 Fighting | | 0.1 Dodging | | 2.5 Stealth | | 2.7 Spellcasting | | 3.6 Action || total ---------------------------++------- Melee: Dagger || 16 Cast: Shock || 73 Static Discharge || 8 Use: Scroll || 2 Armour: Robe || 31 Dodge: Dodged || 29