TrapHz Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (0, 1, D:1) a +0 mace a ball python skeleton (1, 0, D:1) a +0 dagger (1, 26, D:1) a +0 whip a kobold corpse (skeletalised by now) (6, -7, D:1) a rat skeleton (6, -6, D:1) a +0 dagger a goblin skeleton (7, 31, D:1) 4 stones a +0 short sword (11, 16, D:1) a stone (11, 17, D:1) 11 gold pieces (11, 18, D:1) a scroll of enchant armour (12, 16, D:1) a potion of ambrosia (12, 17, D:1) 10 gold pieces (12, 18, D:1) a scroll of blinking (13, 16, D:1) a ring of fire (13, 17, D:1) a +0 robe (13, 18, D:1) a +0 robe (16, -2, D:1) 7 stones (21, 5, D:1) a +0 dagger 2 stones a kobold corpse (skeletalised by now) (25, 31, D:1) a +0 sling (28, 1, D:1) a bat corpse (skeletalised by now) (30, 5, D:1) 4 stones (30, 40, D:1) a rat corpse (skeletalised by now) (39, 19, D:1) a hobgoblin skeleton (41, 23, D:1) a ball python skeleton (47, 4, D:1) a +0 ring mail (55, -12, D:1) a +0 whip a stone a kobold corpse (skeletalised by now) (56, 8, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) 4 gold pieces (3, 2, D:2) an adder corpse (8, 8, D:2) 10 gold pieces (11, -4, D:2) a +0 whip (29, -5, D:2) a +0 sling (34, -13, D:2) a +0 dagger a goblin corpse