Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 12854187616767936502 64 TrapHz the Conjurer (level 3, -1/19 HPs) Began as a Deep Elf Conjurer on Jan 14, 2025. Incinerated by a bombardier beetle (2 damage) ... with a burning spray ... on level 2 of the Dungeon. The game lasted 00:06:24 (1205 turns). TrapHz the Conjurer (Deep Elf Conjurer) Turns: 1205, Time: 00:06:24 Health: -1/19 AC: 2 Str: 1 (4) XL: 3 Next: 91% Magic: 2/10 EV: 11 Int: 30 God: Gold: 923 SH: 0 Dex: 13 Spells: 6/9 levels left rFire + . . (no weapon) rCold + . . (no shield) rNeg . . . a - +0 robe rPois + (no helmet) rElec + (no cloak) rCorr + (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + d - ring of resist corrosion HPRegen 0.23/turn f - +6 ring of intelligence MPRegen 0.24/turn %: no passive effects @: on fire, resistant, glowing A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 923 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery d - a ring of resist corrosion (left hand) f - a +6 ring of intelligence (right hand) Scrolls c - a scroll of revelation {unknown} Potions b - a potion of magic Skills: + Level 2.6 Dodging + Level 2.6 Stealth + Level 3.5 Spellcasting + Level 5.7 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 78% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 10% N/A 11% 2 Fulminant Prism Conj/Alch 11% 3d8 22% 4 Iskenderun's Mystic Bla Conj/Tloc 22% 2d6 (+2d3 22% 4 Freezing Cloud Conj/Ice/Air 8% 6-21 65% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The magic dart hits the bombardier beetle. The bombardier beetle is severely wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - bombardier beetle Aim: a bombardier beetle (severely wounded, 100% to hit) The magic dart hits the bombardier beetle. The bombardier beetle is almost dead. The bombardier beetle sprays incendiary fluid at you. The burning spray hits you. You are covered in liquid fire! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - bombardier beetle Aim: a bombardier beetle (almost dead, 100% to hit) The magic dart hits the bombardier beetle but does no damage. The bombardier beetle is almost dead. The liquid fire burns you! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - bombardier beetle Aim: a bombardier beetle (almost dead, 100% to hit) The magic dart hits the bombardier beetle. The bombardier beetle is almost dead. The liquid fire burns you! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - bombardier beetle Aim: a bombardier beetle (almost dead, 100% to hit) The magic dart hits the bombardier beetle. You kill the bombardier beetle! The liquid fire burns you! You feel your dexterity returning. You shake off some of the fire as you move. The liquid fire burns you! * * * LOW HITPOINT WARNING * * * You feel protected. The liquid fire burns you! * * * LOW HITPOINT WARNING * * * The air fills with toxic fumes! As you read the scroll labelled WYINGA XABIFU, it crumbles to dust. It was a scroll of poison. The liquid fire burns you! You die... ... ... .. §§. # .# ..§§#.# #.#. .#§#.# .... §§.. ..#############§####### #.#......§§§.§§§....... #.#.####.§§§§§#§######## #.#'## #.§§§§§§§@§§§§§§§ #....# #.§§§§§#§######## #....# #.§§§.§§§# #....# #.§.§§§### .....# ######## ##........# ########.# There were no monsters in sight! Vanquished Creatures A bombardier beetle (D:2) A dart slug (D:2) A ribbon worm (D:2) A ball python (D:2) 2 bats (D:1) 2 endoplasms 3 giant cockroaches 4 hobgoblins 3 kobolds (D:1) A quokka (D:1) 2 frilled lizards (D:1) 3 goblins 7 rats 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | TrapHz the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 521 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 635 | D:1 | Reached skill level 5 in Conjurations 652 | D:1 | Learned a level 2 spell: Searing Ray 882 | D:2 | Identified a scroll of acquirement 891 | D:2 | Acquired 861 gold pieces 999 | D:2 | Reached XP level 3. HP: 19/19 MP: 4/9 1205 | D:2 | Incinerated by a bombardier beetle Illustrated notes Levels and vault maps discovered: D:1: nagdon_arrival_double_spiral, layout_basic D:2: layout_basic Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.7 Dodging | | 2.6 Stealth | | 2.6 Spellcasting | | 3.5 Action || total ---------------------------++------- Melee: Unarmed || 2 Cast: Magic Dart || 57 Searing Ray || 3 Use: Potion || 6 Scroll || 5 Armour: Robe || 7 Dodge: Dodged || 11