TrapHz Level 1 of the Dungeon (0, 0, D:1) a bat skeleton (0, 22, D:1) a +0 club a goblin skeleton (10, 3, D:1) a +0 leather armour (17, 20, D:1) 3 silver javelins (19, 5, D:1) a +0 robe (21, 12, D:1) a quokka skeleton (22, 11, D:1) a +0 dagger (27, 8, D:1) a frilled lizard corpse (skeletalised by now) (28, 9, D:1) a +0 dagger a goblin skeleton (35, -14, D:1) a hobgoblin skeleton (41, -6, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) 3 large rocks (1, 9, D:2) a +0 short sword (12, -3, D:2) 3 poisoned darts (13, 3, D:2) a bat skeleton (14, 2, D:2) a rat skeleton (16, 6, D:2) a bat corpse (34, 28, D:2) a +0 club (36, -8, D:2) a bat corpse (skeletalised by now) (39, 27, D:2) 5 stones (41, -9, D:2) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (43, 18, D:2) 7 stones (44, 1, D:2) a rat corpse (skeletalised by now) (44, 15, D:2) a +0 whip (52, -3, D:2) a rat skeleton Level 3 of the Dungeon (0, 0, D:3) a +0 whip (2, -2, D:3) a +0 flail