Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 7861939756278117454 46 TrapHz the Conjurer (level 3, -1/19 HPs) Began as a Deep Elf Conjurer on Jan 18, 2025. Slain by an orc ... wielding a +3 hand axe (4 damage) ... on level 2 of the Dungeon. The game lasted 00:07:29 (1750 turns). TrapHz the Conjurer (Deep Elf Conjurer) Turns: 1750, Time: 00:07:30 Health: -1/19 AC: 3 Str: 4 XL: 3 Next: 46% Magic: 7/10 EV: 10 Int: 24 God: Gold: 56 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . d - +0 rapier rCold . . . (no shield) rNeg . . . i - +0 leather armour rPois + (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ h - ring of poison resistance HPRegen 0.23/turn m - ring of wizardry MPRegen 0.24/turn %: wizardry (x1) @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 56 gold pieces. Inventory: Hand Weapons d - a +0 rapier (weapon) Armour i - a +0 leather armour (worn) Jewellery a - a +6 ring of dexterity h - a ring of poison resistance (left hand) m - a ring of wizardry (right hand) Scrolls c - 2 scrolls of revelation f - a scroll of noise j - a scroll of fear n - a scroll of fog Potions b - 2 potions of magic e - a potion of curing {unknown} g - 2 potions of lignification {unknown} k - a potion of attraction {unknown} l - 2 potions of heal wounds {unknown} o - a potion of brilliance {unknown} Skills: + Level 0.1 Armour + Level 2.5 Dodging + Level 2.9 Stealth + Level 3.6 Spellcasting + Level 5.2 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d6 24% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 24% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Ashenzari Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The orc barely misses you. An orc comes into view. It is wielding a +0 whip. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +3 hand axe and wearing a +0 chain mail (85% to hit) The searing ray hits the orc. The orc is moderately wounded. (Press . to maintain the ray.) The orc closely misses you. The searing ray hits the orc. The orc is heavily wounded. The orc hits you with a +3 hand axe. Unknown command. The searing ray hits the orc but does no damage. The orc is heavily wounded. The orc barely misses you. Unknown command. The searing ray hits the orc but does no damage. The orc is heavily wounded. The searing ray hits the orc! You kill the orc! You finish channelling your searing ray. The orc hits you with a +3 hand axe. The orc hits you with a +3 hand axe. Unknown command. The orc misses you. The orc hits you with a +3 hand axe. * * * LOW HITPOINT WARNING * * * The orc closely misses you. The orc attacks as it pursues you! The orc barely misses you. The orc barely misses you. There is a stone staircase leading up here. The orc hits you with a +3 hand axe. * * * LOW HITPOINT WARNING * * * You climb upwards. There is a stone staircase leading down here. The orc hits you with a +3 hand axe. You die... ...#####....# #.# #......# ...#####.##.# #.# #.._..## .........##.# #.# #.....#### ............###.# #........# .............##.## #######.## .................#### #.# ..............#..#..# #.# .................#..#### ###.# #(.............o@#..<..# #...# #................##.#######.### #........#.......##.........# #....#####.......#######..### #....# #.......# #...### #....# #.......# ##....# ###### ######### ##.#.### # #.#...# # #.#.### You could see an orc. Vanquished Creatures A dart slug (D:1) A ribbon worm (D:2) 2 orcs (D:3) 5 bats 5 endoplasms 3 giant cockroaches 4 goblins 2 hobgoblins (D:1) 3 jackals (D:2) 3 quokkas A ball python (D:1) A frilled lizard (D:1) 4 rats (D:2) 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | TrapHz the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 217 | D:1 | Reached XP level 2. HP: 5/15 MP: 4/8 481 | D:1 | Reached skill level 5 in Conjurations 558 | D:1 | You fall into a shaft and drop 1 floor! 637 | D:2 | Found a broken altar of Ashenzari. 1146 | D:2 | Learned a level 2 spell: Searing Ray 1223 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/9 1304 | D:2 | Found a faded altar of an unknown god. 1750 | D:2 | Slain by an orc Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_erosion, layout_basic D:2: layout_basic, basic_altar, dreamdust_ecumenical_altar_statues D:3: layout_loops_cross, nicolae_tso_carved_into_rock, mainiacjoe_overflow_chevrons, amcnicky_altar_gilded, cheibrodos_worm_habitat, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.2 Armour | | 0.1 Dodging | | 2.5 Stealth | | 2.9 Spellcasting | | 3.6 Action || total ---------------------------++------- Melee: Unarmed || 2 Cast: Magic Dart || 70 Searing Ray || 2 Use: Scroll || 6 Armour: Robe || 4 Leather armour || 6 Dodge: Dodged || 18