Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 17982439471612046901 150 TrapHz the Conjurer (level 5, 0/28 HPs) Began as a Deep Elf Conjurer on Jan 18, 2025. Engulfed by a steam dragon's steam (12 damage) ... on level 6 of the Dungeon. The game lasted 00:13:30 (2085 turns). TrapHz the Conjurer (Deep Elf Conjurer) Turns: 2085, Time: 00:13:31 Health: 0/28 AC: 3 Str: 4 XL: 5 Next: 10% Magic: 14/14 EV: 11 Int: 25 God: Gold: 148 SH: 0 Dex: 13 Spells: 10/13 levels left rFire . . . f - +0 short sword (chaos) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . k - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.28/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 148 gold pieces. Inventory: Hand Weapons f - a +0 short sword of chaos (weapon) h - the +7 sling "Leqojuil" {heavy, rN+ rCorr Str+2} (You found it on level 3 of the Dungeon) Str+2: It affects your strength (+2). rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Armour a - a +0 robe (worn) k - a +0 pair of gloves (worn) Talismans g - a blade talisman Scrolls b - a scroll of poison j - a scroll of identify Potions c - a potion of enlightenment {unknown} d - 2 potions of curing e - a potion of invisibility {unknown} i - a potion of brilliance {unknown} Skills: + Level 2.8 Dodging + Level 3.2 Stealth + Level 4.9 Spellcasting + Level 5.7 Conjurations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 70% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sublimation of Blood Necr 6% N/A 13% 2 Fulminant Prism Conj/Alch 10% 3d8 26% 4 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 (+2d3 26% 4 Ignite Poison Fire/Alch 6% N/A 63% 4 Sticky Flame Fire/Alch 6% 2d4 63% 4 Curse of Agony Necr 6% N/A 93% 5 Rimeblight Ice/Necr 3% 2d4 (prima100% 7 Ignition Fire 3% 3d4 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The magic dart hits the quokka. The quokka is heavily wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - quokka Aim: a quokka (heavily wounded, 100% to hit) The magic dart hits the quokka. You kill the quokka! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - you Okay, then. You see here a quokka corpse. You see here 6 large rocks. A goblin comes into view. It is wielding a +0 dagger. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 dagger (wandering, hasn't noticed you, 100% to hit) The magic dart hits the goblin! You kill the goblin! A malevolent force fills the Dungeon... You fall into a shaft and drop 3 floors! The shaft crumbles and collapses. Found a trident and a flail. Found 13 gold pieces. A steam dragon comes into view. You see here a +0 trident. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - steam dragon Aim: a steam dragon (wandering, hasn't noticed you, 100% to hit) The magic dart hits the steam dragon. The steam dragon is lightly wounded. The steam dragon hisses angrily. The steam dragon breathes steam at you. The ball of steam hits you! Ouch! That really hurt! Unknown command. The steam dragon breathes steam at you. The ball of steam misses you. Found a potion of curing. Found a stone staircase leading down. You are engulfed in a cloud of scalding steam. You die... ..#>......... ............ . ........... .! ..$........##.# .............# .............## ........§§#...## .......§@§#....# #......§§§.....# #...........)#.. #....§§§....... #....§§D....... #.....§##...... ....####. ..#... .... ...###.# ... .... ## There were no monsters in sight! Vanquished Creatures Terence (D:2) An adder (D:2) 4 gnolls (D:3) 3 dart slugs A ribbon worm (D:2) An orc (D:3) 4 bats 3 giant cockroaches 6 hobgoblins 9 jackals 5 kobolds 4 quokkas 8 ball pythons 4 frilled lizards 5 goblins 7 rats 66 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | TrapHz the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 264 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 456 | D:1 | Reached skill level 5 in Conjurations 1034 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/9 1391 | D:2 | Noticed Terence 1396 | D:2 | Learned a level 2 spell: Searing Ray 1406 | D:2 | Killed Terence 1407 | D:2 | Reached XP level 4. HP: 17/24 MP: 6/12 1770 | D:3 | Identified the +7 sling "Leqojuil" {heavy, rN+ rCorr Str+2} 1925 | D:3 | Reached XP level 5. HP: 27/28 MP: 3/14 2078 | D:3 | You fall into a shaft and drop 3 floors! 2080 | D:6 | Noticed a steam dragon 2085 | D:6 | Engulfed by a steam dragon's steam Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_mini_spirals, layout_basic D:2: layout_rooms, minmay_cut_off, uniq_terence D:3: layout_loops_ring D:6: layout_cave_pools, minmay_temple_entry_ruins Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.7 Stealth | 3 | 3.2 Spellcasting | 4 | 4.9 Dodging | | 2.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 83 | 35 || 118 Searing Ray | 7 | 9 || 16 Use: Scroll | 2 | 3 || 5 Potion | 1 | || 1 Armour: Robe | 12 | 5 || 17 Dodge: Dodged | 17 | 12 || 29