Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 6690909391825665755 42 TrapHz the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on Jan 18, 2025. Slain by Terence ... wielding a +0 flail (8 damage) ... on level 2 of the Dungeon. The game lasted 00:05:35 (1276 turns). TrapHz the Conjurer (Deep Elf Conjurer) Turns: 1276, Time: 00:05:36 Health: 0/19 AC: 3 Str: 4 XL: 3 Next: 33% Magic: 0/9 EV: 10 Int: 24 God: Gold: 78 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . c - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 78 gold pieces. Inventory: Armour c - a +0 leather armour (worn) Scrolls d - 2 scrolls of immolation f - 3 scrolls of identify {unknown} g - a scroll of fear {unknown} Potions a - 2 potions of attraction {unknown} e - 2 potions of cancellation {unknown} h - 2 potions of lignification {unknown} i - a potion of resistance {unknown} j - a potion of invisibility {unknown} k - a potion of haste {unknown} Skills: + Level 0.7 Armour + Level 2.8 Dodging + Level 2.7 Stealth + Level 0.2 Unarmed Combat + Level 3.3 Spellcasting + Level 5.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 2% 1 b - Searing Ray Conj 56% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 64% 1d7 7% 1 Swiftness Air 3% N/A 50% 3 Fulminant Prism Conj/Alch 8% 3d6 54% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 54% 4 Airstrike Air 1% 2d(1-17) 88% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 = Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History (Press . to maintain the ray.) Terence hits you with a +0 flail. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, p - ribbon worm The searing ray hits Terence. Terence is moderately wounded. The searing ray hits the ribbon worm! You kill the ribbon worm! (Press . to maintain the ray.) Terence hits you with a +0 flail. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits Terence. Terence is heavily wounded. (Press . to maintain the ray.) Terence misses you. You hit Terence but do no damage. Terence is heavily wounded. Terence completely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits Terence. Terence is heavily wounded. (Press . to maintain the ray.) Terence screams, "I want to be left alone!" Terence hits you with a +0 flail. Your magical contamination has completely faded away. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line The magic dart hits Terence. Terence is severely wounded. Terence hits you with a +0 flail! You die... Terence says, "Win and live. Lose and die. It's the rule of life." #......# #......# ###......# ..#......# ..#......# ..#......# ..#......##### ### ..#.)........############..... ..'..........'..@@†.).....w..w ..#..........##............... ..######.....##............... .## #####.##.#####......... ## #.##.# #.....##.. ###### #.....# . #.....# #.....# You could see Terence. Vanquished Creatures A ribbon worm (D:2) A dart slug (D:2) 5 ball pythons An endoplasm (D:1) A giant cockroach (D:1) 6 goblins 5 hobgoblins (D:1) 3 kobolds (D:1) 5 quokkas (D:1) 3 rats 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | TrapHz the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 166 | D:1 | Found Lellyo Pusm's Jewellery Boutique. 235 | D:1 | Reached XP level 2. HP: 14/15 MP: 4/8 520 | D:1 | Reached skill level 5 in Conjurations 523 | D:1 | Learned a level 2 spell: Searing Ray 741 | D:1 | Reached XP level 3. HP: 19/19 MP: 7/9 1254 | D:2 | Noticed Terence 1276 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_underground_garden, layout_loops_cross, serial_shops, shop D:2: layout_basic, shapermc_ecumenical_altar_mp_highgroup, grunt_ministairs_12, uniq_crazy_yiuf_cottage, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.0 Armour | | 0.7 Dodging | | 2.8 Stealth | | 2.7 Unarmed Combat | | 0.2 Spellcasting | | 3.3 Action || total ---------------------------++------- Melee: Unarmed || 4 Cast: Magic Dart || 59 Searing Ray || 7 Use: Scroll || 1 Potion || 1 Armour: Leather armour || 23 Dodge: Dodged || 12