Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 11482432818443885432 32 TrapHz the Magician (level 3, -6/19 HPs) Began as a Deep Elf Hedge Wizard on Jan 19, 2025. Mangled by Terence ... wielding a +0 flail (10 damage) ... on level 2 of the Dungeon. The game lasted 00:06:33 (1518 turns). TrapHz the Magician (Deep Elf Hedge Wizard) Turns: 1518, Time: 00:06:33 Health: -6/19 AC: 2 Str: 7 XL: 3 Next: 8% Magic: 5/11 EV: 11 Int: 20 God: Gold: 38 SH: 0 Dex: 14 Spells: 9/12 levels left rFire . . . g - +2 dagger (venom) rCold . . . (no shield) rNeg . . . b - +0 robe rPois . c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 122 gold pieces. You spent 84 gold pieces at shops. Inventory: Hand Weapons g - a +2 dagger of venom (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Scrolls f - 3 scrolls of identify Potions d - a potion of magic e - a potion of might Skills: + Level 2.5 Dodging + Level 2.8 Stealth + Level 5.4 Spellcasting + Level 2.5 Conjurations + Level 1.2 Summonings + Level 1.2 Necromancy + Level 1.1 Translocations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 60% 1d6 4% 1 b - Blink Tloc 18% N/A 11% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 20% N/A 10% 2 Grave Claw Necr 20% 2d8 10% 2 Mephitic Cloud Conj/Alch/Air 8% N/A 24% 3 Conjure Ball Lightning Conj/Air 5% 3x3d6 100% 6 Death Channel Necr 5% N/A 100% 6 Sculpt Simulacrum Ice/Alch 2% N/A 100% 6 Rimeblight Ice/Necr 3% 2d4 (prima100% 7 Discord Hex 2% N/A 100% 8 Disjunction Tloc 4% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:2 ? Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Terence misses you. Terence attacks as he pursues you! Terence hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * Terence attacks as he pursues you! Terence misses you. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You blink. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (moderately wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is moderately wounded. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (moderately wounded, 100% to hit) The magic dart hits Terence. Terence is heavily wounded. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (heavily wounded, 100% to hit) The magic dart hits Terence. Terence is severely wounded. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (severely wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is severely wounded. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You are still too unstable to blink. Casting: Blink (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You are still too unstable to blink. You feel ready to blink again. Terence screams, "I'm retired! Go away!" Terence attacks as he pursues you! Terence closely misses you. Terence attacks as he pursues you! Terence hits you with a +0 flail! Ouch! That really hurt! You die... Terence says, "Win and live. Lose and die. It's the rule of life." ...... ......... ...... #........ ....## #.......### ... # +.......'.###### .. # #.......#....... . # #.......#....... # #.......#....... # #......@#....... # ..#####@........ #.g....... # #.....^... # ## #......### # ..##......# ####### ..........# #...... #.........# #.....~ ..........# #.....~ You could see Terence and a goblin. Vanquished Creatures 3 ball pythons 3 endoplasms 6 goblins 3 hobgoblins A quokka (D:1) 3 frilled lizards 7 kobolds 3 rats (D:1) 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | TrapHz the Deep Elf Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 7/7 226 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/9 254 | D:1 | Reached skill level 5 in Spellcasting 259 | D:1 | Learned a level 2 spell: Blink 1341 | D:2 | Found Boaq Tatwogg's Magic Scroll Shop. 1345 | D:2 | Bought a scroll of identify for 28 gold pieces 1345 | D:2 | Bought a scroll of identify for 28 gold pieces 1345 | D:2 | Bought a scroll of identify for 28 gold pieces 1388 | D:2 | Reached XP level 3. HP: 19/19 MP: 4/11 1491 | D:2 | Noticed Terence 1518 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_muddy, layout_loops_corners D:2: layout_basic, serial_shops, nicolae_shop_rolled_up, chequers_serial_rivers_small_3, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 5 | 5.4 Dodging | | 2.5 Stealth | | 2.8 Conjurations | | 2.5 Summonings | | 1.2 Necromancy | | 1.2 Translocations | | 1.1 Action || total ---------------------------++------- Melee: Dagger || 2 Cast: Magic Dart || 64 Blink || 2 Use: Scroll || 2 Potion || 2 Armour: Robe || 9 Dodge: Dodged || 15