Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 4322096405466610360 30 TrapHz the Conjurer (level 3, -1/19 HPs) Began as a Deep Elf Conjurer on Feb 5, 2025. Slain by a ribbon worm (4 damage) ... on level 2 of the Dungeon. The game lasted 00:05:13 (1424 turns). TrapHz the Conjurer (Deep Elf Conjurer) Turns: 1424, Time: 00:05:14 Health: -1/19 AC: 2 Str: 4 XL: 3 Next: 3% Magic: 5/9 EV: 5 Int: 24 God: Gold: 50 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.22/turn %: no passive effects @: held A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 50 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of fog {unknown} d - a scroll of enchant armour {unknown} e - a scroll of noise {unknown} f - 4 scrolls of identify {unknown} h - a scroll of fear {unknown} Potions g - a potion of haste {unknown} Skills: + Level 2.6 Dodging + Level 2.5 Stealth + Level 3.4 Spellcasting + Level 5.2 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Kikubaaqudgha Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - jackal Aim: a jackal (lightly wounded, 100% to hit) The magic dart hits the jackal. The jackal is severely wounded. The kobold shouts! The jackal completely misses you. The jackal barely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You don't have enough magic to cast this spell. Unknown command. Magic courses through your body. The jackal barely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ribbon worm, p - jackal Aim: a ribbon worm (93% to hit) The searing ray hits the ribbon worm! The ribbon worm is heavily wounded. (Press . to maintain the ray.) The jackal bites you. A frilled lizard comes into view. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - ribbon worm Aim: a ribbon worm (moderately wounded, 100% to hit) The magic dart hits the ribbon worm. The ribbon worm is heavily wounded. The jackal bites you. The ribbon worm bites you! The jackal bites you. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ribbon worm Aim: a ribbon worm (heavily wounded, 93% to hit) The searing ray hits the ribbon worm! The ribbon worm is almost dead. (Press . to maintain the ray.) The jackal barely misses you. The ribbon worm bites you. You die... ..... #.# .....#######.# ..........##†# ..........'.># ..........##.# .?........##.# #####.....##.#.# #.....##.#$# #.K@..##.#.#.# .. #.wh..##.#.#.#..) . #.....##.#.#.#).. . #l....##.#....... ## ...#####.#.....#. #. ...! #............ #. ..... #......_..... #. ...... +.........#####. #........##..... You could see a ribbon worm, a jackal, a kobold and a frilled lizard. Vanquished Creatures An adder (D:2) 2 endoplasms (D:1) A goblin (D:1) 3 hobgoblins A jackal (D:2) 2 kobolds A quokka (D:1) 2 ball pythons (D:1) A bat (D:1) 2 frilled lizards 3 rats (D:1) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | TrapHz the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 587 | D:1 | Reached XP level 2. HP: 12/15 MP: 5/8 590 | D:1 | Learned a level 2 spell: Searing Ray 787 | D:1 | Found a faded altar of an unknown god. 1377 | D:2 | Reached skill level 5 in Conjurations 1379 | D:2 | Found an ancient bone altar of Kikubaaqudgha. 1415 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/9 1424 | D:2 | Slain by a ribbon worm Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_underground_garden, layout_loops_corners, dreamdust_ecumenical_altar_hidden_monk_grotto D:2: layout_basic, basic_altar Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.2 Dodging | | 2.6 Stealth | | 2.5 Spellcasting | | 3.4 Action || total ---------------------------++------- Melee: Unarmed || 1 Cast: Magic Dart || 36 Searing Ray || 9 Use: Potion || 1 Armour: Robe || 14 Dodge: Dodged || 15