Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 10314888792985657234 135 TrapHz the Conjurer (level 4, -1/24 HPs) Began as a Deep Elf Conjurer on Feb 5, 2025. Killed from afar by an orc wizard (5 damage) ... with a puff of flame ... on level 3 of the Dungeon. The game lasted 00:08:43 (1756 turns). TrapHz the Conjurer (Deep Elf Conjurer) Turns: 1756, Time: 00:08:44 Health: -1/24 AC: 4 Str: 4 XL: 4 Next: 96% Magic: 8/12 EV: 12 Int: 25 God: Gold: 129 SH: 0 Dex: 19 Spells: 4/11 levels left rFire . . . m - +2 dagger (venom) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . e - +0 pair of gloves SInv . h - +0 pair of boots Will ..... (no amulet) Stlth + k - +6 ring of dexterity HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: confused A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 129 gold pieces. Inventory: Hand Weapons m - a +2 dagger of venom (weapon) Armour a - a +0 robe (worn) e - a +0 pair of gloves (worn) h - a +0 pair of boots (worn) Jewellery k - a +6 ring of dexterity (left hand) p - an amulet of guardian spirit Wands o - a wand of acid (10) Scrolls c - a scroll of revelation {unknown} i - a scroll of silence {unknown} j - 4 scrolls of identify {unknown} n - a scroll of amnesia {unknown} q - a scroll of fear {unknown} r - a scroll of teleportation {unknown} Potions b - a potion of magic d - a potion of enlightenment {unknown} f - a potion of attraction {unknown} g - 2 potions of heal wounds {unknown} l - 2 potions of curing {unknown} Skills: + Level 2.9 Dodging + Level 2.6 Stealth + Level 4.2 Spellcasting + Level 6.1 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 72% 2d7 1% 2 c - Fulminant Prism Conj/Alch 10% 3d8 26% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 (+2d3 26% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You bump into the rock wall. A puff of flame appears from out of thin air! The puff of flame hits something. The orc closely misses you. You're too confused to cast spells. You bump into the rock wall. The orc hits you from afar with a +0 trident. The orc attacks as it pursues you! The orc misses you. You hit something but do no damage. You feel less confused. Something hits you. The orc closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits something. The searing ray misses the orc. The searing ray hits something. (Press . to maintain the ray.) Something hits you. The orc misses you. The searing ray hits something! Reactivating autopickup. You feel a bit more experienced. The searing ray hits the orc! You kill the orc! The searing ray hits something! You finish channelling your searing ray. Something hits you but does no damage. Deactivating autopickup; reactivate with Ctrl-A. Something hits you. Something hits you. Something hits you. * * * LOW HITPOINT WARNING * * * Something hits you. * * * LOW HITPOINT WARNING * * * You hear some strange, mumbled words. You are confused. You're too confused to cast spells. You bump into the rock wall. You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame hits you. You die... ..... #.###[# ...... #.#...# ......### #.#.### .....?)># #####.#.# #.# #.....#.# #)# #.#####.# #)# #.# #.# #.###.# #.# #..{.@# #.# ###########.# #.......##.# #.#####.##.# #.#..<#....# #.#.###..### #.#...)).# #####.######.# #...†)...###.# There were no monsters in sight! Vanquished Creatures An orc priest (D:3) An orc wizard (D:3) 4 adders (D:2) 2 dart slugs 4 orcs (D:3) 6 endoplasms 3 giant cockroaches 4 goblins 2 hobgoblins 2 jackals (D:3) 3 quokkas 5 ball pythons 2 bats (D:1) A frilled lizard (D:1) A kobold (D:1) 3 rats 44 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | TrapHz the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 179 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 192 | D:1 | Learned a level 2 spell: Searing Ray 353 | D:1 | Reached skill level 5 in Conjurations 703 | D:2 | Reached XP level 3. HP: 19/19 MP: 3/9 1022 | D:2 | Reached XP level 4. HP: 24/24 MP: 7/11 1641 | D:3 | Learned a level 4 spell: Fulminant Prism 1662 | D:3 | Reached skill level 6 in Conjurations 1756 | D:3 | Killed from afar by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_b, layout_rooms D:2: layout_loops_corners, grunt_ministairs_6, minmay_misc_feat_rows D:3: layout_basic, mainiacjoe_overflow_small_starburst, mainiacjoe_overflow_brackets, old_standard_altar, chequers_ecumenical_altar_island Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 6 | 6.1 Spellcasting | 4 | 4.2 Dodging | | 2.9 Stealth | | 2.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | | 1 || 1 Cast: Magic Dart | 53 | 18 || 71 Searing Ray | 4 | 7 || 11 Armour: Robe | 10 | 11 || 21 Dodge: Dodged | 10 | 8 || 18