Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 8003768257157641676 63 TrapHz the Conjurer (level 3, -2/19 HPs) Began as a Deep Elf Conjurer on Feb 6, 2025. Slain by an orc warrior ... wielding a +0 hand axe (7 damage) ... on level 4 of the Dungeon. The game lasted 00:05:39 (1226 turns). TrapHz the Conjurer (Deep Elf Conjurer) Turns: 1226, Time: 00:05:39 Health: -2/19 AC: 2 Str: 4 XL: 3 Next: 87% Magic: 0/10 EV: 11 Int: 24 God: Gold: 114 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . c - staff of air rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec + (no cloak) rCorr . (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth ++ e - ring of willpower HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 114 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves c - a staff of air (weapon) Jewellery e - a ring of willpower (left hand) f - a ring of protection from fire Scrolls d - 2 scrolls of identify {unknown} h - a scroll of summoning {unknown} Potions b - a potion of magic g - 2 potions of berserk rage {unknown} i - a potion of haste {unknown} j - a potion of mutation {unknown} Skills: + Level 2.6 Dodging + Level 2.7 Stealth + Level 3.7 Spellcasting + Level 5.6 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 8% N/A 16% 2 Fugue of the Fallen Necr 4% N/A 30% 3 Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Anguish Hex/Necr 2% N/A 69% 4 Summon Blazeheart Golem Fire/Summ 4% N/A 69% 4 Orb of Destruction Conj 15% 9d7 100% 7 Spellforged Servitor Conj/Summ 8% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 hand axe (heavily wounded, 79% to hit) The searing ray hits the orc wizard. You kill the orc wizard! The searing ray hits the orc! You kill the orc! (Press . to maintain the ray.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc warrior Aim: an orc warrior, wielding a +0 hand axe and wearing a +0 plate armour (79% to hit) The searing ray hits the orc warrior! The orc warrior is moderately wounded. (Press . to maintain the ray.) The orc warrior closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc warrior Aim: an orc warrior, wielding a +0 hand axe and wearing a +0 plate armour (moderately wounded, 79% to hit) The searing ray hits the orc warrior but does no damage. The orc warrior is moderately wounded. The searing ray hits something! (Press . to maintain the ray.) The orc warrior hits you with a +0 hand axe! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc warrior Aim: an orc warrior, wielding a +0 hand axe and wearing a +0 plate armour (moderately wounded, 79% to hit) The searing ray hits the orc warrior. The orc warrior is heavily wounded. (Press . to maintain the ray.) The orc warrior hits you with a +0 hand axe! You die... ###...)......# #............# #.#####'##..... #.#####.##.#### #.#........####### #.#.###.#......... #.# #.#.######## #.# #.#.# #.... #@# #.#.# #.### #o# #.#.# #.... #{# ..#.# #†... #..$......#.# #†### #...#.##....#.# #.# ......#.# ##.# ####'### ....# #.# #....... #.#. #.# #....... # # #.# #....... You could see an orc warrior. Vanquished Creatures An orc wizard (D:4) A dart slug (D:2) An orc (D:4) 4 endoplasms A goblin (D:1) 4 hobgoblins 2 jackals (D:4) 5 kobolds 3 bats 10 frilled lizards (D:1) 4 rats (D:1) 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | TrapHz the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 295 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 514 | D:1 | Reached skill level 5 in Conjurations 525 | D:1 | Learned a level 2 spell: Searing Ray 1000 | D:2 | Reached XP level 3. HP: 19/19 MP: 3/9 1154 | D:2 | You fall into a shaft and drop 2 floors! 1218 | D:4 | Noticed an orc warrior 1226 | D:4 | Slain by an orc warrior Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_erosion, layout_loops_ring, serial_forest, infiniplex_forest_clump_small, infiniplex_forest_clump_medium, infiniplex_forest_clump_small, infiniplex_forest_lined_2, infiniplex_forest_straight_3, infiniplex_forest_end_2, infiniplex_forest_clump_diagonal, minmay_lizard_pond D:2: layout_basic, grunt_decor_one_mirror, uniq_robin D:4: layout_basic, grunt_decor_fettered Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.6 Dodging | | 2.6 Stealth | | 2.7 Spellcasting | | 3.7 Action || total ---------------------------++------- Melee: Staff || 74 Cast: Magic Dart || 48 Searing Ray || 6 Armour: Robe || 10 Dodge: Dodged || 5