Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 644442428003984038 193 TrapHz the Conjurer (level 5, 0/28 HPs) Began as a Deep Elf Conjurer on Feb 11, 2025. Was a Follower of Vehumet. Slain by a ball python (1 damage) ... in a sewer. The game lasted 00:09:18 (1718 turns). TrapHz the Conjurer (Deep Elf Conjurer) Turns: 1718, Time: 00:09:18 Health: 0/28 AC: 2 Str: 4 XL: 5 Next: 43% Magic: 10/13 EV: 2 Int: 25 God: Vehumet [*.....] Gold: 105 SH: 0 Dex: 13 Spells: 2/12 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: constricted, very slow A: magic regeneration a: Renounce Religion You were in a sewer. You worshipped Vehumet. Vehumet was aware of your devotion. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 105 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of revelation f - a scroll of fog Potions e - a potion of might {unknown} Skills: + Level 0.3 Fighting + Level 3.4 Dodging + Level 2.8 Stealth + Level 4.1 Spellcasting + Level 6.4 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 74% 2d7 1% 2 c - Fulminant Prism Conj/Alch 10% 3d9 24% 4 d - Summon Ice Beast Ice/Summ 5% N/A 26% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 10% 2d5 9% 1 Mercury Vapours Alch/Air 10% N/A 14% 2 Iskenderun's Mystic Bla Conj/Tloc 21% 2d6 (+2d3 24% 4 Freezing Cloud Conj/Ice/Air 7% 6-21 71% 5 Summon Mana Viper Hex/Summ 5% N/A 94% 5 Monstrous Menagerie Summ 2% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Cheibriados Vehumet Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You feel better. The rat splashes around in the water. The ball python bites you but does no damage. The ball python constricts you. The river rat bites you. The adder bites you but does no damage. Your ice beast hits the river rat. Your ice beast freezes the river rat! The river rat dies! Vehumet accepts your kill. Magic courses through your body. The ball python bites you. The ball python constricts you. The rat bites your ice beast. The adder barely misses you. Your ice beast barely misses the rat. The ball python bites you. The ball python constricts you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder, p - river rat Aim: an adder (severely wounded, 68% to hit) The searing ray hits the adder! You kill the adder! Vehumet accepts your kill. (Press . to maintain the ray.) The rat bites your ice beast but does no damage. The river rat bites you. * * * LOW HITPOINT WARNING * * * The ball python bites you. * * * LOW HITPOINT WARNING * * * The ball python constricts you. * * * LOW HITPOINT WARNING * * * Your ice beast barely misses the rat. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - river rat Aim: a river rat (severely wounded, 100% to hit) Okay, then. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - ball python Aim: a ball python (constricting you, 100% to hit) The magic dart hits the ball python. The ball python is severely wounded. The rat splashes around in the water. The river rat barely misses you. The ball python bites you. You die... ####################. ###..≈≈~~~~.@†~~≈≈≈†... ##...~≈~≈~~~~SrY≈~~≈~~.. #....~~~~≈~~≈~~#r~r~~... #....~~~~~≈≈≈≈≈~~~~~~~.. ##.....~~≈≈≈≈≈≈≈≈≈≈~~~~.. #......≈≈≈≈≈≈≈≈≈≈≈≈≈≈~..# #...†#################### ##...## #...## You could see a river rat, a ball python, 2 rats and a friendly ice beast (summoned). Vanquished Creatures A bombardier beetle (D:3) 2 river rats (Sewer) 5 adders A dart slug (D:2) 2 ribbon worms An orc (D:3) 8 bats 5 endoplasms 4 giant cockroaches 4 goblins 3 hobgoblins 4 kobolds 5 quokkas 4 ball pythons 3 frilled lizards (D:3) 7 rats 59 creatures vanquished. Vanquished Creatures (collateral kills) An adder (Sewer) 2 river rats (Sewer) 3 rats (Sewer) 6 creatures vanquished. Grand Total: 65 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | TrapHz the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 374 | D:1 | You fall into a shaft and drop 1 floor! 393 | D:2 | Reached XP level 2. HP: 14/15 MP: 6/8 396 | D:2 | Learned a level 2 spell: Searing Ray 499 | D:2 | Found a radiant altar of Vehumet. 507 | D:2 | Became a worshipper of Vehumet 525 | D:2 | Found a faded altar of an unknown god. 603 | D:2 | Reached skill level 5 in Conjurations 800 | D:2 | Reached XP level 3. HP: 19/19 MP: 4/9 1327 | D:3 | Found a snail-covered altar of Cheibriados. 1332 | D:3 | Reached * piety under Vehumet 1332 | D:3 | Offered knowledge of Sandblast by Vehumet. 1333 | D:3 | Reached XP level 4. HP: 24/24 MP: 7/11 1596 | D:3 | Found a glowing drain. 1606 | Sewer | Entered a sewer 1629 | Sewer | Learned a level 4 spell: Fulminant Prism 1633 | Sewer | Learned a level 3 spell: Summon Ice Beast 1641 | Sewer | Reached skill level 6 in Conjurations 1670 | Sewer | Reached XP level 5. HP: 28/28 MP: 2/12 1717 | Sewer | HP: 1/28 [constriction (1)] 1718 | Sewer | Slain by a ball python Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_signposts, layout_loops_corners, serial_bayou_pond_d, grunt_decor_arrowhead, minmay_misc_feat_encased D:2: layout_basic, basic_ecumenical_altar, basic_altar D:3: layout_rooms, slow_altar_2, gup_sewer_entry_pipe, kennysheep_generic_room_10 Sewer: sewer_minmay_w Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Conjurations | 5 6 | 6.4 Dodging | 3 | 3.4 Spellcasting | 4 | 4.1 Fighting | | 0.3 Stealth | | 2.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | | 1 || 1 Cast: Magic Dart | 61 | 47 || 108 Searing Ray | 6 | 6 || 12 Summon Ice Beast | | 3 || 3 Use: Scroll | 2 | || 2 Potion | | 3 || 3 Armour: Robe | 15 | 32 || 47 Dodge: Dodged | 14 | 23 || 37