Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 10461048745056684425 237 TrapHz the Conjurer (level 5, 0/18 (28) HPs) Began as a Deep Elf Conjurer on Feb 12, 2025. Slain by therodimus's ghost (1 damage) ... on level 3 of the Dungeon. The game lasted 00:11:20 (2201 turns). TrapHz the Conjurer (Deep Elf Conjurer) Turns: 2201, Time: 00:11:20 HP: 0/18 (28) AC: 2 Str: 4 XL: 5 Next: 77% MP: 0/14 EV: 11 Int: 25 God: Gold: 60 SH: 0 Dex: 13 Spells: 8/14 levels left rFire . . . l - +0 dagger (protect) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.28/turn %: no passive effects @: very heavily drained A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 88 gold pieces. You spent 28 gold pieces at shops. Inventory: Hand Weapons l - a +0 dagger of protection (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of enchant armour {unknown} f - a scroll of blinking {unknown} g - a scroll of teleportation {unknown} i - a scroll of silence {unknown} j - a scroll of fog {unknown} Potions b - a potion of magic e - 2 potions of attraction k - a potion of curing {unknown} Skills: + Level 0.1 Fighting + Level 2.9 Dodging + Level 3.2 Stealth + Level 5.1 Spellcasting + Level 6.4 Conjurations + Level 0.5 Hexes You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 76% 2d7 1% 2 c - Tukima's Dance Hex 8% N/A 21% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 88% 2d12 2% 1 Ensorcelled Hibernation Hex/Ice 14% N/A 11% 2 Lesser Beckoning Tloc 12% N/A 12% 2 Confusing Touch Hex 8% N/A 21% 3 Fulminant Prism Conj/Alch 11% 3d8 22% 4 Iskenderun's Mystic Bla Conj/Tloc 22% 2d6 (+2d3 22% 4 Maxwell's Portable Pile Tloc 6% (3-9)d3 24% 3 Passwall Erth 6% N/A 24% 3 Swiftness Air 6% N/A 24% 3 Teleport Other Tloc 6% N/A 24% 3 Dispel Undead Necr 6% 3d8 63% 4 Passage of Golubria Tloc 6% N/A 63% 4 Yara's Violent Unravell Hex/Alch 3% 3d4 90% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Uskayaw Xom Shops: D:1 ( D:3 * Annotations: D:3 therodimus's ghost, amateur DsGl Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - therodimus's ghost Aim: therodimus's ghost, wielding a weapon of draining (heavily damaged, 78% to hit) The searing ray misses therodimus's ghost. (Press . to maintain the ray.) Therodimus's ghost hits you. You feel drained. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - therodimus's ghost Aim: therodimus's ghost, wielding a weapon of draining (heavily damaged, 78% to hit) The searing ray hits therodimus's ghost! Therodimus's ghost is severely damaged. (Press . to maintain the ray.) Therodimus's ghost hits you. You feel drained. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - therodimus's ghost Aim: therodimus's ghost, wielding a weapon of draining (severely damaged, 78% to hit) The searing ray hits therodimus's ghost. Therodimus's ghost is severely damaged. (Press . to maintain the ray.) Therodimus's ghost hits you. * * * LOW HITPOINT WARNING * * * You feel drained. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - therodimus's ghost Aim: therodimus's ghost, wielding a weapon of draining (severely damaged, 78% to hit) The searing ray hits therodimus's ghost! Therodimus's ghost is almost destroyed. (Press . to maintain the ray.) Therodimus's ghost hits you. * * * LOW HITPOINT WARNING * * * You feel drained. You die... #ß...ß# ##...#### ### ##...##ß###ß##### ................# ...⌠..........##### ..............#PßP# ##...##ß###ß#.#.!.# ##...########.##W## #ß...ß#.........@.# ##...####'###.#...# #...##....##....## ##...##....####### #ß...ß#....# ### ##...##....# #.# #.....#....# #.# #....############'## ....###.# #........# You could see therodimus's ghost. Vanquished Creatures An ogre (D:3) An orc priest (D:3) A jelly (D:3) An adder (D:3) A shadow imp (D:2) 2 ribbon worms 2 dart slugs (D:2) 3 orcs (D:3) 7 bats 5 endoplasms 2 giant cockroaches (D:2) 9 hobgoblins 2 jackals (D:1) 3 quokkas (D:1) 4 ball pythons 4 frilled lizards 4 goblins 5 kobolds 9 rats 66 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | TrapHz the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 144 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 147 | D:1 | Learned a level 2 spell: Searing Ray 179 | D:1 | Reached skill level 5 in Conjurations 569 | D:1 | Found Caippe's Weapon Shoppe. 810 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/9 1050 | D:2 | Learned a level 3 spell: Tukima's Dance 1355 | D:2 | Found a shimmering altar of Xom. 1474 | D:2 | Reached XP level 4. HP: 24/24 MP: 9/11 1722 | D:3 | Reached skill level 6 in Conjurations 1827 | D:3 | Found Webets's General Store. 1837 | D:3 | Bought a scroll of identify for 28 gold pieces 1856 | D:3 | Found a hide-covered altar of Uskayaw. 2027 | D:3 | Noticed an ogre 2033 | D:3 | Killed an ogre 2034 | D:3 | Reached XP level 5. HP: 28/28 MP: 5/14 2166 | D:3 | Found a runed translucent door. 2166 | D:3 | Noticed therodimus's ghost (amateur DsGl) 2177 | D:3 | Reached skill level 5 in Spellcasting 2201 | D:3 | Slain by therodimus's ghost Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_crosshair, layout_loops_ring, serial_shops, nicolae_shop_tiny_waterfront, nicolae_concentric_dashed_squares_wild D:2: layout_basic, basic_altar, corexii_shack, chequers_mini_garden D:3: layout_basic, nicolae_uskayaw_murder_on_the_dancefloor, nicolae_overflow_ecumenical_swirl, marbit_many_paths, gammafunk_ghost_grave, serial_shops, shop, chequers_avenue, corexii_hall_statues_x, minmay_misc_feat_tower Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Conjurations | 5 6 | 6.4 Stealth | 3 | 3.2 Spellcasting | 4 5 | 5.1 Fighting | | 0.1 Dodging | | 2.9 Hexes | | 0.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 3 | || 3 Cast: Magic Dart | 84 | 31 || 115 Searing Ray | 5 | 17 || 22 Tukima's Dance | 1 | || 1 Use: Scroll | | 2 || 2 Armour: Robe | 5 | 14 || 19 Dodge: Dodged | 14 | 8 || 22