Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 731044144920654638 23 TrapHz the Apothecary (level 2, 0/15 HPs) Began as a Deep Elf Alchemist on Feb 14, 2025. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:05:37 (749 turns). TrapHz the Apothecary (Deep Elf Alchemist) Turns: 749, Time: 00:05:37 Health: 0/15 AC: 2 Str: 5 XL: 2 Next: 75% Magic: 1/8 EV: 11 Int: 19 God: Gold: 19 SH: 0 Dex: 15 Spells: 5/8 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: mighty, lethally poisoned (0 -> -1), weakened, very slightly contaminated A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 19 gold pieces. Inventory: Armour a - a +0 robe (worn) e - a +1 cloak Scrolls f - a scroll of immolation {unknown} Potions b - a potion of magic d - a potion of lignification {unknown} Skills: + Level 2.5 Dodging + Level 2.7 Stealth + Level 3.5 Spellcasting + Level 1.2 Conjurations + Level 3.9 Alchemy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 52% 1d6 4% 1 b - Mercury Vapours Alch/Air 22% N/A 10% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mephitic Cloud Conj/Alch/Air 10% N/A 22% 3 Olgreb's Toxic Radiance Alch 18% N/A 28% 4 Sticky Flame Fire/Alch 10% 2d5 54% 4 Vhi's Electric Charge Tloc/Air 6% N/A 80% 4 Arcjolt Conj/Air 2% 1d12 97% 5 Plasma Beam Fire/Air 1% 2x1d11 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Press: ? - help, Dir - move target, f/p - adder Aim: an adder (chance to weaken: 100%) You miscast Mercury Vapours. You are very lightly contaminated with residual magic. Nothing appears to happen. You feel sick. The adder barely misses you. * * * LOW HITPOINT WARNING * * * You feel sick. Unknown command. Casting: Mercury Vapours (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Vapours (safe; 11% risk of failure) Press: ? - help, Dir - move target, f/p - adder Aim: an adder (chance to weaken: 100%) Fumes of mercury billow around the adder! The adder is poisoned. The adder looks weaker. * * * LOW HITPOINT WARNING * * * You feel sick. The adder completely misses you. Casting: Mercury Vapours (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Vapours (safe; 11% risk of failure) Press: ? - help, Dir - move target, f/p - adder Aim: an adder (very poisoned, weak, chance to weaken: 100%) Fumes of mercury billow around the adder! The adder looks even sicker. The adder looks even weaker. You feel your attacks grow feeble. * * * LOW HITPOINT WARNING * * * You feel sick. The adder closely misses you. The adder barely misses you. Aiming: Sting (safe; 5% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - adder Aim: an adder (lightly wounded, very poisoned, weak, 53% to hit) The sting hits the adder. The adder looks as sick as possible! The adder is heavily wounded. * * * LOW HITPOINT WARNING * * * You feel sick. You kill the adder! * * * LOW HITPOINT WARNING * * * You feel sick. It was a potion of might. You feel very mighty all of a sudden. You die... # #. ♣♣ #.#> .P♣ #.#.♣ ♣.P♣ #....♣ ..♣ . #...♣♣♣P.♣ .# #....<♣..♣... ###.##.......# #...@..#...... #.#..†........ ###.##...... .... ..#... ###... P..?. #......♣♣. ......♣♣ ...P..♣ PP♣.PP. There were no monsters in sight! Vanquished Creatures An adder (D:2) 3 endoplasms (D:1) 2 giant cockroaches (D:1) 2 hobgoblins (D:1) 2 ball pythons (D:1) 2 bats (D:1) A goblin (D:1) A kobold (D:1) A rat (D:1) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | TrapHz the Deep Elf Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 355 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 358 | D:1 | Learned a level 2 spell: Mercury Vapours 749 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_lava_altar, layout_basic D:2: layout_basic, serial_forest, infiniplex_forest_clump_double, infiniplex_forest_lined_3, infiniplex_forest_clump_long, infiniplex_forest_diagonal, infiniplex_forest_pool, infiniplex_forest_clump_small, infiniplex_forest_3_way, infiniplex_forest_end_2 Action || total ---------------------------++------- Melee: Unarmed || 1 Cast: Sting || 29 Mercury Vapours || 3 Use: Potion || 1 Armour: Robe || 6 Dodge: Dodged || 10