Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 4192955096955326387 51 TrapHz the Conjurer (level 3, -1/19 HPs) Began as a Deep Elf Conjurer on Feb 14, 2025. Slain by Terence ... wielding a +0 mace (7 damage) ... on level 2 of the Dungeon on Feb 17, 2025. The game lasted 00:10:46 (1527 turns). TrapHz the Conjurer (Deep Elf Conjurer) Turns: 1527, Time: 00:10:47 Health: -1/19 AC: 2 Str: 4 XL: 3 Next: 57% Magic: 0/10 EV: 11 Int: 24 God: Gold: 19 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . i - +3 dagger (venom) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . j - scarf {harm} rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: harm (+30% outgoing, +20% incoming) @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 19 gold pieces. Inventory: Hand Weapons i - a +3 dagger of venom (weapon) Armour a - a +0 robe (worn) j - a scarf of harm (worn) k - a +0 barding of fire resistance Scrolls c - a scroll of immolation {unknown} e - a scroll of fog {unknown} f - 2 scrolls of vulnerability {unknown} h - a scroll of teleportation {unknown} m - a scroll of silence {unknown} Potions b - 2 potions of attraction {unknown} d - 3 potions of enlightenment g - a potion of berserk rage {unknown} l - a potion of resistance {unknown} Skills: + Level 0.1 Fighting + Level 2.5 Dodging + Level 2.7 Stealth + Level 3.5 Spellcasting + Level 5.4 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Volatile Blastmotes Fire/Tloc 8% 2d10 30% 3 Fulminant Prism Conj/Alch 8% 3d6 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:2 ! Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Terence is heavily wounded. (Press . to maintain the ray.) Terence hits you with a +0 mace. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace and wearing a +0 ring mail (heavily wounded, 82% to hit) The searing ray misses Terence. (Press . to maintain the ray.) Terence screams, "I want to be left alone!" Terence hits you with a +0 mace. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace and wearing a +0 ring mail (heavily wounded, 82% to hit) The searing ray hits Terence. Terence is severely wounded. (Press . to maintain the ray.) Terence barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace and wearing a +0 ring mail (severely wounded, 82% to hit) The searing ray misses Terence. (Press . to maintain the ray.) Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * Terence attacks as he pursues you! Terence closely misses you. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace and wearing a +0 ring mail (severely wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is severely wounded. Terence screams, "I'm retired! Go away!" Terence hits you with a +0 mace. You die... Terence says, "And stay out!" #.. ...# #.# ### ...# #.# ##.## . ##...## ..# ####.....## #... ..##...#.## #..#. ##.###.###### #...>####.#...<....! #....@@..######### ########## You could see Terence. Vanquished Creatures A gnoll (D:1) A ribbon worm (D:2) 5 bats (D:1) 3 endoplasms (D:1) A giant cockroach (D:1) 6 goblins (D:2) 4 hobgoblins 4 jackals (D:1) 3 kobolds (D:1) 6 rats 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | TrapHz the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 204 | D:1 | Reached XP level 2. HP: 7/15 MP: 6/8 340 | D:1 | Reached skill level 5 in Conjurations 492 | D:1 | Reached XP level 3. HP: 9/19 MP: 2/10 576 | D:1 | Learned a level 2 spell: Searing Ray 985 | D:2 | Found Nimaic's Distillery. 1517 | D:2 | Noticed Terence 1527 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_xxxplode, layout_loops_cross D:2: layout_loops_corners, serial_shops, shop, minmay_goblin_outpost, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.4 Fighting | | 0.1 Dodging | | 2.5 Stealth | | 2.7 Spellcasting | | 3.5 Action || total ---------------------------++------- Cast: Magic Dart || 69 Searing Ray || 5 Use: Potion || 1 Scroll || 1 Armour: Robe || 18 Dodge: Dodged || 18