TrapHz Level 1 of the Dungeon (0, 0, D:1) a ball python corpse (skeletalised by now) (6, 4, D:1) a +0 dagger a goblin corpse (skeletalised by now) (8, 14, D:1) a rat skeleton (26, 20, D:1) a +0 buckler (28, -14, D:1) a jackal corpse (skeletalised by now) (29, -14, D:1) a jackal corpse (skeletalised by now) a ball python corpse (skeletalised by now) (30, 26, D:1) a +0 whip a kobold corpse (skeletalised by now) (32, -14, D:1) a +0 dagger 4 stones a kobold skeleton (32, 24, D:1) 3 stones (37, 11, D:1) 3 stones (39, 12, D:1) a +0 spear a gnoll skeleton (40, 17, D:1) a +0 dagger a stone (43, 2, D:1) a hobgoblin skeleton (43, 4, D:1) a hobgoblin skeleton (44, -21, D:1) a bat corpse (skeletalised by now) (44, 0, D:1) a +0 scale mail (45, 1, D:1) a +0 whip (46, -9, D:1) a +0 short sword (52, 16, D:1) 5 large rocks Level 2 of the Dungeon (0, 0, D:2) a +0 dagger 5 stones (0, 11, D:2) a +0 dagger a goblin corpse (1, -3, D:2) a ball python skeleton (2, -1, D:2) an adder skeleton (2, 11, D:2) a scroll of identify (5, 11, D:2) 5 gold pieces (15, 0, D:2) a +0 dagger (16, 0, D:2) a ball python corpse (skeletalised by now) (23, -10, D:2) a +0 spear (23, 1, D:2) a bat corpse (skeletalised by now) (31, -15, D:2) 3 atropa-tipped darts