Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 7755770444876299130 32 TrapHz the Gusty (level 3, -2/19 HPs) Began as a Deep Elf Air Elementalist on Feb 18, 2025. Slain by Terence ... wielding a +0 flail (12 damage) ... on level 2 of the Dungeon. The game lasted 00:05:24 (1162 turns). TrapHz the Gusty (Deep Elf Air Elementalist) Turns: 1162, Time: 00:05:25 Health: -2/19 AC: 2 Str: 5 XL: 3 Next: 10% Magic: 9/9 EV: 12 Int: 27 God: Gold: 47 SH: 0 Dex: 15 Spells: 5/8 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ d - +6 ring of intelligence HPRegen 0.23/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 47 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery d - a +6 ring of intelligence (left hand) Scrolls c - a scroll of noise {unknown} e - a scroll of teleportation {unknown} h - 2 scrolls of amnesia {unknown} Potions f - a potion of curing {unknown} g - a potion of heal wounds {unknown} Skills: + Level 0.1 Fighting + Level 2.7 Dodging + Level 2.6 Stealth + Level 3.3 Spellcasting + Level 1.3 Conjurations + Level 4.2 Air Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 76% 1d7 2% 1 b - Static Discharge Conj/Air 38% 3-5/arc 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 44% 1d5 4% 1 Swiftness Air 27% N/A 4% 3 Blink Tloc 8% N/A 13% 2 Call Imp Summ 8% N/A 13% 2 Airstrike Air 13% 2d(2-18) 16% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (79% to hit) The zap hits Terence. Terence is lightly wounded. Unknown command. Aiming: Shock (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (lightly wounded, 79% to hit) The zap misses Terence. Unknown command. Aiming: Shock (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (lightly wounded, 79% to hit) The zap hits Terence. Terence is lightly wounded. Casting: Shock (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Aiming: Shock (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (lightly wounded, 79% to hit) The zap hits Terence. Terence is moderately wounded. Casting: Shock (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Terence is struck by an arc of lightning. Terence is heavily wounded. You are struck by an arc of lightning. Terence is struck by an arc of lightning. Terence is severely wounded. You are struck by an arc of lightning. The lightning grounds out. Terence hits you with a +0 flail! Casting: Static Discharge (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Magic courses through your body. Terence hits you with a +0 flail! Ouch! That really hurt! You die... Terence says, "Win and live. Lose and die. It's the rule of life." #........... #........... ........... ###.........## ............. #.........# #.........# #..@@.....# #.#.##.#### #...<..# #.###.## #. .# # .# .# .# .# You could see Terence. Vanquished Creatures 6 bats 3 endoplasms (D:1) A giant cockroach (D:1) A goblin (D:1) 2 hobgoblins (D:1) 3 jackals (D:1) 5 kobolds (D:1) 3 quokkas (D:1) A ball python (D:1) 3 rats (D:1) 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | TrapHz the Deep Elf Air Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 88 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 94 | D:1 | Learned a level 2 spell: Static Discharge 337 | D:1 | Reached skill level 4 in Air Magic 829 | D:1 | Reached XP level 3. HP: 19/19 MP: 7/9 1152 | D:2 | Noticed Terence 1162 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_prison, layout_loops_ring, serial_rivers, chequers_serial_rivers_micro_d, chequers_serial_rivers_micro_e, chequers_serial_rivers_small_b, chequers_serial_rivers_large_b D:2: layout_loops_ring, hellmonk_ecumenical_altar_pennies_from_heaven, serial_bayou_crossing, kennysheep_minor_cross, minmay_tall_x, uniq_sigmund, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Air Magic | 4 | 4.2 Fighting | | 0.1 Dodging | | 2.7 Stealth | | 2.6 Spellcasting | | 3.3 Conjurations | | 1.3 Action || total ---------------------------++------- Melee: Unarmed || 3 Cast: Shock || 45 Static Discharge || 6 Use: Potion || 1 Armour: Robe || 20 Dodge: Dodged || 8