TrapHz Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (8, 5, D:1) a hobgoblin skeleton (8, 16, D:1) a +0 leather armour (17, 17, D:1) a +0 club (19, -30, D:1) a +0 dagger (21, -26, D:1) 8 stones (26, 7, D:1) a rat corpse (skeletalised by now) (30, 17, D:1) a quokka corpse (skeletalised by now) (31, 8, D:1) a +0 dagger a goblin skeleton (33, 16, D:1) a bat corpse (skeletalised by now) (35, 20, D:1) 2 stones (46, 5, D:1) a +0 chain mail (48, 0, D:1) a +0 flail (51, -8, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 22, D:2) a +0 rapier (3, 4, D:2) a potion of heal wounds (6, 34, D:2) a ball python corpse (7, 1, D:2) a scroll of amnesia (8, 0, D:2) a scroll of acquirement (8, 10, D:2) 7 stones (8, 14, D:2) a +0 dagger 4 stones a kobold corpse (skeletalised by now) (10, -1, D:2) a +0 dagger 3 stones (10, 1, D:2) a +0 whip (13, -1, D:2) 6 gold pieces a +0 dagger (14, 17, D:2) a frilled lizard corpse (15, 35, D:2) a frilled lizard corpse (20, 28, D:2) a +0 dagger (28, 36, D:2) a +0 club a +0 short sword a kobold corpse a kobold corpse