TrapHz Level 1 of the Dungeon (0, 0, D:1) a +0 short sword 3 stones (9, 23, D:1) a +2 pair of gloves (13, 2, D:1) a bat corpse (skeletalised by now) (13, 28, D:1) a hobgoblin corpse (16, 21, D:1) a +0 leather armour (17, 2, D:1) 2 stones (18, 21, D:1) a bat corpse (21, -8, D:1) a +0 robe (29, 4, D:1) a +0 robe (34, 14, D:1) 7 stones (36, 43, D:1) a +0 helmet (37, 2, D:1) a bat skeleton (38, 3, D:1) 6 poisoned darts (39, 13, D:1) a +0 robe (42, 15, D:1) a +0 club (44, 42, D:1) a +0 ring mail (49, 9, D:1) a +0 dagger a goblin corpse (52, 20, D:1) a ball python skeleton (53, 21, D:1) a hobgoblin skeleton (54, 38, D:1) a hobgoblin corpse (skeletalised by now) (63, 7, D:1) a +0 dagger a goblin corpse (skeletalised by now) Level 2 of the Dungeon (9, -4, D:2) 6 stones (10, -5, D:2) a +0 dagger (11, -6, D:2) the +4 ring mail "Qeud" {*Silence rElec Int+2 SInv} *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible.