TrapHz Level 1 of the Dungeon (4, -8, D:1) a +0 leather armour (6, -4, D:1) a +0 leather armour (7, 6, D:1) a frilled lizard corpse (7, 10, D:1) a +0 short sword (8, -10, D:1) a +0 club (8, 3, D:1) a bat corpse (9, 10, D:1) a +0 dagger a goblin corpse (10, 10, D:1) a +0 whip a stone a kobold corpse (skeletalised by now) (17, -9, D:1) a +0 spear a gnoll corpse (21, 22, D:1) a +0 dagger a goblin corpse (skeletalised by now) (22, 25, D:1) a +0 dagger (23, 19, D:1) a rat corpse (skeletalised by now) (27, 12, D:1) a quokka corpse (skeletalised by now) (28, 18, D:1) a rat skeleton (30, 9, D:1) a +0 mace (35, -6, D:1) a +2 demon whip of electrocution (42, 34, D:1) a +0 leather armour (43, 26, D:1) a +0 whip (46, 16, D:1) a frilled lizard skeleton (47, 35, D:1) 4 stones (49, 15, D:1) a +0 club a kobold skeleton (50, 15, D:1) a hobgoblin skeleton (51, 17, D:1) a +0 club (51, 19, D:1) a rat skeleton (56, 20, D:1) 5 stones Level 2 of the Dungeon (1, 8, D:2) a +0 dagger a goblin corpse an adder corpse (2, 12, D:2) a +0 dagger 4 stones (3, 0, D:2) a +0 robe (4, 2, D:2) a dart slug corpse