TrapHz Level 1 of the Dungeon (0, 0, D:1) 7 stones (3, -2, D:1) a +0 spear (8, -29, D:1) a jackal skeleton (12, -8, D:1) a +0 ring mail (17, -14, D:1) a +0 leather armour (21, -7, D:1) a ball python corpse (skeletalised by now) (22, -7, D:1) a +0 club a goblin corpse (skeletalised by now) (24, -34, D:1) a +0 dagger a kobold skeleton (25, -29, D:1) a jackal skeleton (36, -7, D:1) 7 stones (37, -4, D:1) a +0 war axe (43, -14, D:1) a +0 flail (43, -8, D:1) a frilled lizard corpse (skeletalised by now) (44, -11, D:1) a +0 club a goblin corpse (skeletalised by now) (49, -17, D:1) a ball python corpse (skeletalised by now) (49, -8, D:1) 5 stones (51, -17, D:1) a +0 ring mail (58, -36, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 dagger a +0 sling (0, 1, D:2) a potion of brilliance (3, 1, D:2) a scroll of silence (3, 7, D:2) a +0 dagger (still there?) a +3 sling (still there?) (4, 10, D:2) a +0 club a goblin corpse (5, 10, D:2) a +0 dagger a goblin corpse (6, 10, D:2) a +0 club a goblin corpse (9, -13, D:2) a bat corpse (9, 9, D:2) a +0 club (11, -15, D:2) a +0 dagger (11, -11, D:2) a scroll of blinking (12, -17, D:2) a +0 club (13, -16, D:2) 12 gold pieces (16, -4, D:2) 6 gold pieces (17, -6, D:2) 5 stones (17, -2, D:2) 18 gold pieces (18, -11, D:2) 8 gold pieces (18, -6, D:2) 9 stones (18, -4, D:2) 2 potions of heal wounds (19, -7, D:2) a +0 leather armour a scroll of noise (20, -11, D:2) a potion of mutation (22, 6, D:2) a +0 dagger a kobold corpse (25, -5, D:2) a scroll of fear