Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 8092845169486866516 23 TrapHz the Conjurer (level 2, -1/15 HPs) Began as a Deep Elf Conjurer on July 31, 2025. Slain by an orc ... wielding a +0 flail (7 damage) ... on level 2 of the Dungeon. The game lasted 00:03:56 (1003 turns). TrapHz the Conjurer (Deep Elf Conjurer) Turns: 1003, Time: 00:03:57 Health: -1/15 AC: 5 Str: 4 XL: 2 Next: 72% Magic: 8/8 EV: 11 Int: 22 God: Gold: 86 SH: 0 Dex: 13 Spells: 6/7 levels left rFire . . . - Nothing wielded rCold + . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . d - +2 pair of gloves {infuse} SInv . (no boots) Will ..... (no amulet) Stlth + c - ring of protection from cold HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: infuse magic (1 MP) @: confused A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 86 gold pieces. Inventory: Armour a - a +0 robe (worn) d - a +2 pair of gloves of infusion (worn) Jewellery c - a ring of protection from cold (worn) Scrolls e - a scroll of revelation {unknown} f - a scroll of enchant weapon {unknown} Potions b - a potion of magic g - a potion of curing {unknown} Skills: + Level 0.2 Fighting + Level 2.5 Dodging + Level 2.5 Stealth + Level 3.1 Spellcasting + Level 5.1 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 52% 2d6 2% 2 Fulminant Prism Conj/Alch 7% 3d6 38% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:2 ( Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Okay, then. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a frilled lizard (100% to hit) The magic dart hits the frilled lizard! You kill the frilled lizard! Found 11 gold pieces. You now have 86 gold pieces (gained 11). An orc wizard comes into view. It is wielding a +0 dagger and wearing a +2 robe of positive energy. The orc wizard shouts! You hear a shout! An orc comes into view. It is wielding a +0 falchion. An orc priest comes into view. It is wielding a +0 short sword. Found 3 gold pieces. An orc comes into view. It is wielding a +0 flail. The orc wizard mumbles some strange words. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The orc priest moves out of view. The orc shouts! You hear a shout! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: an orc, wielding a +0 flail (100% to hit) The magic dart hits the orc. The orc is heavily wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: an orc, wielding a +0 flail (heavily wounded, 100% to hit) The magic dart hits the orc. The orc is almost dead. The orc closely misses you. A magic dart appears from out of thin air! The magic dart hits you! The orc attacks as it pursues you! The orc closely misses you. You hear some strange, mumbled words. You are confused. You bump into the rock wall. The orc hits you with a +0 flail. You bump into the translucent rock wall. The orc hits you with a +0 flail! You die... ##. ##.# ##### #.## ####...# ##.# #......# ##. ##.###..# ## #..#≈#..# #### ####..###..# #... ##....o@....###### #.## #.....#####......####.## #...o....##.####.##..... #.....##.##.####.##.###. ##....##......†.....# #. ##.#.......####.##.# #. #o#######.# #.##....( #.# #... ..####.## ####.#### ######## .# You could see 2 orcs. Vanquished Creatures 2 dart slugs A ribbon worm (D:2) 2 endoplasms 2 giant cockroaches 2 quokkas (D:1) 2 ball pythons A bat (D:1) A frilled lizard (D:2) 3 goblins A kobold (D:1) 3 rats (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | TrapHz the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 194 | D:1 | Found a faded altar of an unknown god. 543 | D:1 | Reached XP level 2. HP: 11/15 MP: 2/8 773 | D:2 | Found Qyunawie's Weapon Shop. 810 | D:2 | Reached skill level 5 in Conjurations 1003 | D:2 | Slain by an orc Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_mini_maze, layout_loops_ring, basic_ecumenical_altar D:2: layout_loops_cross, serial_glass, glass_columns_a, glass_columns_b, feat_on_display, minmay_strange_pillars, feat_on_display, item_on_display_a_b, serial_shops, nicolae_shop_bimaterial_pillars Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.1 Fighting | | 0.2 Dodging | | 2.5 Stealth | | 2.5 Spellcasting | | 3.1 Action || total ---------------------------++------- Melee: Unarmed || 5 Cast: Magic Dart || 40 Armour: Robe || 12 Dodge: Dodged || 15