TrapHz Level 1 of the Dungeon (0, 0, D:1) a quokka skeleton (0, 1, D:1) a ball python corpse (skeletalised by now) (2, -11, D:1) a +0 dagger a goblin skeleton (2, 1, D:1) a frilled lizard skeleton (2, 11, D:1) a rat skeleton (4, -3, D:1) a frilled lizard skeleton (4, 13, D:1) a +0 club a goblin skeleton (5, 21, D:1) a ball python skeleton (6, 8, D:1) a +0 leather armour (7, -7, D:1) a +0 ring mail (7, 28, D:1) a +0 dagger 4 stones a kobold skeleton (8, -19, D:1) a scarf of invisibility (19, 13, D:1) a +0 dagger (21, 30, D:1) a +0 robe (25, -8, D:1) a +0 robe (26, -12, D:1) a quill talisman (27, -13, D:1) a +0 ring mail (29, 8, D:1) a +0 rapier (30, 14, D:1) a +0 dagger 3 stones (31, -12, D:1) a rimehorn talisman (33, 12, D:1) a +0 dagger (35, 13, D:1) a +0 dagger (41, 13, D:1) a +0 morningstar (43, 12, D:1) a bat skeleton (45, -20, D:1) a hobgoblin corpse (skeletalised by now) (58, -17, D:1) a +0 ring mail Level 2 of the Dungeon (3, 6, D:2) a +0 robe (17, -5, D:2) a +0 dagger a goblin skeleton (19, -29, D:2) a +0 scale mail (25, -17, D:2) a +1 heavy mace a +0 scale mail (25, 10, D:2) a +0 leather armour (27, 0, D:2) a +2 dagger of electrocution (30, 15, D:2) a quill talisman (32, 9, D:2) a +0 club (35, 20, D:2) the +1 pair of gloves "Suibim" {Parrying, Rampage} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. It cannot be enchanted further. (38, -4, D:2) a bat skeleton (39, 3, D:2) a +0 ring mail (40, 0, D:2) a bat skeleton (40, 5, D:2) a +0 leather armour (50, -9, D:2) a +0 dagger a kobold corpse (skeletalised by now) Level 3 of the Dungeon (0, 3, D:3) a +2 spear of flaming (10, -12, D:3) a +0 robe (12, 28, D:3) a +0 club (16, 10, D:3) a +0 dagger a goblin skeleton (17, 1, D:3) a +0 robe (17, 30, D:3) a +0 club (18, 31, D:3) a +0 short sword 2 poisoned darts a kobold corpse (skeletalised by now) (21, -7, D:3) a +0 dagger a +0 club (22, -8, D:3) a +0 short sword (22, 28, D:3) a quill talisman (26, -26, D:3) a +0 dagger a goblin skeleton (26, -6, D:3) a +0 spear (28, -28, D:3) a +0 short sword 2 poisoned darts (29, 5, D:3) a +0 dagger (31, -23, D:3) a +0 robe (31, -2, D:3) a frilled lizard skeleton (32, -7, D:3) a +0 robe 3 stones a +0 club a kobold skeleton (48, 3, D:3) a +0 mace (48, 5, D:3) a +0 mace an orc corpse (48, 9, D:3) a +0 short sword a +0 leather armour Level 4 of the Dungeon (10, 34, D:4) 17 gold pieces (13, -15, D:4) 14 gold pieces