TrapHz Level 1 of the Dungeon (0, 9, D:1) a +0 helmet (1, 32, D:1) a ball python corpse (skeletalised by now) (4, 7, D:1) a frilled lizard corpse (skeletalised by now) (7, 24, D:1) a +0 robe (10, 2, D:1) a quokka corpse (skeletalised by now) (13, 24, D:1) a +0 short sword (13, 26, D:1) a jackal skeleton (19, 26, D:1) a bat skeleton (21, 1, D:1) a +0 dagger a goblin corpse (skeletalised by now) (26, -1, D:1) a +0 ring mail (26, 0, D:1) a +0 helmet of intelligence (26, 17, D:1) a ball python corpse (skeletalised by now) (26, 26, D:1) a +0 hand axe (29, 9, D:1) a +0 dagger a kobold corpse (skeletalised by now) (29, 21, D:1) a +0 dagger a goblin skeleton (30, 1, D:1) a bat corpse (skeletalised by now) (31, -1, D:1) a +0 dagger 2 stones (33, 19, D:1) a rat skeleton (39, 13, D:1) a +0 dagger a goblin skeleton (40, -2, D:1) a +0 club (42, 1, D:1) a +0 robe (45, 9, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a rat corpse (skeletalised by now) (5, -17, D:2) a +0 plate armour (7, -6, D:2) a +0 pair of boots (7, 19, D:2) a +0 leather armour (11, -2, D:2) a +0 dagger (17, -7, D:2) 6 poisoned darts (22, 5, D:2) 2 flux baubles (26, -37, D:2) a bat corpse (35, -35, D:2) a quill talisman (35, -29, D:2) an inkwell talisman (37, -17, D:2) an adder skeleton