TrapHz Level 1 of the Dungeon [Shop] Ginibria's Armour Shoppe a +2 leather armour of cold resistance (247 gold) a +0 leather armour (26 gold) a +0 robe (11 gold) a +0 leather armour (26 gold) a +0 leather armour (26 gold) a +0 leather armour (26 gold) a +0 leather armour (26 gold) the +4 tower shield "Macwim" {Rampage rF+ rCorr Int-2} (564 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Int-2: It affects your intelligence (-2). It cannot be enchanted further. a +2 tower shield (260 gold) a +0 robe (11 gold) a +0 robe (11 gold) (0, 0, D:1) a +0 club (6, -10, D:1) a ball python corpse (skeletalised by now) (19, -21, D:1) 2 poisoned darts (22, 17, D:1) a dart slug corpse (25, -23, D:1) a +0 quarterstaff (26, -14, D:1) a +0 robe (31, 3, D:1) a frilled lizard corpse (32, -12, D:1) a ball python corpse (skeletalised by now) (32, 5, D:1) a +0 buckler (35, -8, D:1) a +0 club a goblin corpse (skeletalised by now) (36, -15, D:1) a +0 dagger (36, 6, D:1) a +0 dagger a goblin corpse (37, -4, D:1) a +0 falchion Level 2 of the Dungeon (0, 0, D:2) a scroll of teleportation (1, 1, D:2) a scroll of blinking (10, -1, D:2) a +0 trident (12, 2, D:2) a +0 ring mail (14, 3, D:2) a wand of charming (9) (17, 5, D:2) a potion of heal wounds (18, 0, D:2) an adder corpse