TrapHz Level 1 of the Dungeon (0, 0, D:1) a +0 spear (7, 54, D:1) a quokka skeleton (13, 49, D:1) a +0 club a ball python corpse (skeletalised by now) (26, 18, D:1) a +0 leather armour (32, 36, D:1) a ball python skeleton (32, 37, D:1) a +0 short sword (35, 31, D:1) a rat skeleton (43, -8, D:1) a +0 dagger (47, 6, D:1) a +0 leather armour (50, 13, D:1) a +0 short sword (59, 3, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (5, 30, D:2) a wand of charming (14) (8, 32, D:2) an adder corpse (10, 29, D:2) a bat corpse (11, 30, D:2) a hobgoblin corpse (18, -5, D:2) a +0 scale mail (22, 14, D:2) a +0 helmet (24, -13, D:2) a +0 spear (26, 3, D:2) a +0 dagger 4 stones a kobold corpse (skeletalised by now) (35, 4, D:2) a bat corpse (skeletalised by now) (36, -8, D:2) a +0 whip (36, 24, D:2) a +0 leather armour (40, 25, D:2) the +0 leather armour of Ravioli {*Silence rC+ Dex+5} *Silence: It may silence you when you take damage. rC+: It protects you from cold. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (46, 4, D:2) a +0 robe (53, -7, D:2) an adder corpse (skeletalised by now) (54, -14, D:2) a ball python corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (13, 3, D:3) 2 potions of curing