TrapHz Level 1 of the Dungeon (3, 24, D:1) a +0 whip 2 stones (4, 4, D:1) a bat skeleton (4, 13, D:1) a +0 dagger a goblin skeleton (5, 6, D:1) a +0 club (6, 9, D:1) a +0 short sword 5 stones (7, 4, D:1) a quokka skeleton (9, -13, D:1) a +0 dagger (13, 7, D:1) a rat skeleton (13, 23, D:1) a ball python skeleton (17, -11, D:1) a +0 club a stone a kobold corpse (skeletalised by now) (18, -11, D:1) a +0 short sword 3 stones a kobold skeleton (19, 6, D:1) a frilled lizard corpse (skeletalised by now) (21, -9, D:1) a +0 club a goblin corpse (skeletalised by now) (29, -2, D:1) 7 stones (31, 26, D:1) a +0 club (41, 30, D:1) a quokka skeleton (50, -7, D:1) a +0 spear (59, -4, D:1) a ring of see invisible Level 2 of the Dungeon (0, 0, D:2) a jackal corpse (1, -3, D:2) a jackal corpse (5, 6, D:2) a +0 club a gnoll corpse (6, 3, D:2) a +0 halberd a gnoll corpse (10, 8, D:2) a +0 dagger (11, -6, D:2) a scroll of identify (17, 1, D:2) a hobgoblin corpse