TrapHz Level 1 of the Dungeon (0, 14, D:1) a +0 club (6, 15, D:1) a jackal corpse (skeletalised by now) (7, 17, D:1) a +0 dagger (14, 2, D:1) a rat skeleton (15, -5, D:1) a ball python corpse (skeletalised by now) (17, 0, D:1) 4 stones a +0 club (20, -3, D:1) a +0 pair of boots (20, 40, D:1) a +0 whip (25, 19, D:1) a rat corpse (skeletalised by now) (28, 33, D:1) a +0 ring mail (28, 37, D:1) a +0 dagger a stone (29, -3, D:1) a +0 dagger a +0 club a hobgoblin skeleton (32, 3, D:1) a +0 leather armour (36, 30, D:1) a frilled lizard corpse (skeletalised by now) (37, -5, D:1) a +0 leather armour (38, -6, D:1) a bat skeleton (38, 33, D:1) a hobgoblin corpse (skeletalised by now) (38, 38, D:1) a +0 dagger (43, -5, D:1) a hobgoblin skeleton (45, -7, D:1) a bat corpse (skeletalised by now) (48, -9, D:1) a quokka corpse (skeletalised by now) (51, -8, D:1) a jackal corpse (skeletalised by now) (51, -7, D:1) a jackal corpse (skeletalised by now) (53, 3, D:1) a +0 dagger a goblin corpse (skeletalised by now) (53, 4, D:1) a +0 club (54, 5, D:1) a +2 chain mail of willpower (54, 10, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a quokka corpse (skeletalised by now) (18, -18, D:2) a +0 whip (18, -16, D:2) a +0 dagger (18, -15, D:2) a +0 club (23, -15, D:2) a +0 club a gnoll corpse (24, -21, D:2) the +0 helmet of Hide-and-Seek {Light, *Corrode rC+ Will+} *Corrode: It may corrode you when you take damage. rC+: It protects you from cold. Will+: It increases your willpower. It cannot be enchanted further. (25, -18, D:2) a +0 flail (26, -18, D:2) a +0 dagger a goblin corpse (31, -9, D:2) a +0 hand axe (32, -18, D:2) a frilled lizard corpse (32, -16, D:2) a +0 short sword a kobold corpse (47, -9, D:2) 2 poisoned darts (50, -26, D:2) a hobgoblin skeleton (50, -12, D:2) 4 large rocks (52, -16, D:2) a +0 rapier (60, -4, D:2) a +0 spear