TrapHz Level 1 of the Dungeon (0, 0, D:1) a +0 hand axe (4, 5, D:1) a +0 whip (7, 28, D:1) a ball python corpse (skeletalised by now) a bat corpse (skeletalised by now) (12, 12, D:1) a +0 mace (12, 20, D:1) a +0 short sword 2 stones a kobold skeleton (12, 27, D:1) a +0 spear (17, 19, D:1) a bat skeleton (20, 22, D:1) 3 poisoned darts (20, 29, D:1) a +0 short sword (21, 15, D:1) a +0 spear (25, 6, D:1) a ball python skeleton (25, 19, D:1) a +0 spear (30, 28, D:1) a +0 club (31, 15, D:1) a +0 short sword a kobold skeleton (31, 19, D:1) a +0 mace (32, 15, D:1) a hobgoblin skeleton (33, 14, D:1) a rat skeleton (39, 25, D:1) a ball python skeleton (49, 31, D:1) a bat corpse (skeletalised by now) (50, 40, D:1) a bat corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (53, 2, D:1) a quokka skeleton (55, -1, D:1) a +0 ring mail (67, 31, D:1) a frilled lizard corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 dagger a kobold corpse (skeletalised by now) (13, -47, D:2) a rat corpse (skeletalised by now) (16, -6, D:2) a +0 leather armour (23, -44, D:2) a +0 whip (28, -13, D:2) a hobgoblin corpse (skeletalised by now) (31, -39, D:2) a bat corpse (skeletalised by now) (32, -27, D:2) a +0 shortbow (34, -5, D:2) the +5 trident "Grum" {flame, rN+} rN+: It protects you from negative energy. It cannot be enchanted further. (48, -8, D:2) a +2 helmet Level 3 of the Dungeon (3, 0, D:3) a +0 dagger (17, -1, D:3) a bat corpse (20, -31, D:3) a potion of curing (20, -30, D:3) a +0 club a goblin corpse (23, -28, D:3) a +1 dagger of speed a +0 dagger a goblin corpse (28, 7, D:3) a +0 chain mail (37, -14, D:3) a rat corpse