TrapHz Level 1 of the Dungeon (0, 0, D:1) a quokka corpse (skeletalised by now) (1, 3, D:1) a +0 robe (1, 15, D:1) a staff of necromancy (2, 0, D:1) a +0 club 5 stones a kobold corpse (skeletalised by now) (7, 19, D:1) a +0 club a goblin corpse (skeletalised by now) (9, 21, D:1) a rat corpse (skeletalised by now) (23, -8, D:1) a +0 club (27, 6, D:1) a ball python corpse (skeletalised by now) (28, 11, D:1) a +0 dagger (29, 0, D:1) a quokka corpse (skeletalised by now) (29, 20, D:1) a jackal corpse (skeletalised by now) (30, 25, D:1) 3 javelins (36, 10, D:1) a +1 whip of electrocution (39, 38, D:1) a +0 dagger 5 stones a kobold corpse (skeletalised by now) (39, 45, D:1) a +0 cloak of stealth (44, 13, D:1) a quokka skeleton (45, 1, D:1) a +0 barding (46, 8, D:1) a +0 ring mail (49, 13, D:1) a +0 dagger a goblin corpse (skeletalised by now) (55, 32, D:1) a +0 whip a kobold corpse (skeletalised by now) (63, -17, D:1) a quokka corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) the maw talisman of the Shining One's Hope {rC- Str+4} [maw talisman] rC-: It makes you vulnerable to cold. Str+4: It affects your strength (+4). (3, -1, D:2) a jackal corpse (skeletalised by now) (3, 17, D:2) a ball python corpse (skeletalised by now) (4, -1, D:2) a +0 quarterstaff (15, 10, D:2) the +0 leather armour "Ripiad" {rElec rF+} rElec: It insulates you from electricity. rF+: It protects you from fire. It cannot be enchanted further. (16, -7, D:2) a +0 pair of boots of rampaging (17, 30, D:2) a frilled lizard corpse (skeletalised by now) (24, 25, D:2) 4 datura-tipped darts (24, 34, D:2) an inkwell talisman (26, -11, D:2) a bat skeleton (26, -9, D:2) a +0 shortbow (27, -5, D:2) a +0 broad axe (29, 32, D:2) a +0 whip (31, 29, D:2) a rat corpse (skeletalised by now) (33, -8, D:2) a quokka skeleton (35, -3, D:2) a +0 club (44, 20, D:2) a +0 dagger (45, 20, D:2) a +0 dagger (45, 22, D:2) a +0 spear Level 3 of the Dungeon (3, -8, D:3) a +0 club a goblin skeleton (6, -7, D:3) an adder skeleton (12, -21, D:3) a +0 short sword (12, -20, D:3) a +0 dagger a +0 club a kobold corpse (skeletalised by now) a kobold corpse (skeletalised by now) (14, -23, D:3) a +0 club a kobold corpse (skeletalised by now) (14, -20, D:3) a +0 dagger 4 stones (15, -21, D:3) a +0 short sword a kobold corpse (skeletalised by now) (15, -20, D:3) a +0 whip (17, 19, D:3) a +0 ring mail (22, -24, D:3) a +0 club (24, -21, D:3) a bat skeleton (25, -20, D:3) a rat skeleton (26, -22, D:3) a bat skeleton (26, -18, D:3) a rat skeleton (26, 13, D:3) an inkwell talisman (27, -23, D:3) a goblin skeleton (27, -22, D:3) a goblin skeleton (27, -18, D:3) a goblin skeleton (28, -23, D:3) a rat skeleton (28, -7, D:3) a +0 flail a boomerang an orc skeleton (29, -25, D:3) a human skeleton (29, -8, D:3) a jackal skeleton (34, -8, D:3) a +0 short sword (38, -10, D:3) a +0 dagger a goblin skeleton (39, -31, D:3) a quokka corpse (skeletalised by now) (40, -13, D:3) a hobgoblin skeleton (41, -13, D:3) a +0 hand axe of electrocution (43, -32, D:3) a +0 ring mail (49, -21, D:3) a +0 dagger a kobold skeleton (52, -2, D:3) a hobgoblin corpse (skeletalised by now) (54, -23, D:3) a +0 whip Level 4 of the Dungeon (0, 0, D:4) a +0 robe (1, 9, D:4) a ball python skeleton (1, 10, D:4) a hound skeleton (2, 45, D:4) a +0 dagger (9, 6, D:4) a ball python skeleton (10, 6, D:4) a +0 robe (11, 35, D:4) a quokka skeleton (12, 39, D:4) a +0 dagger a goblin skeleton (24, 19, D:4) a +0 hand axe (34, 32, D:4) an iguana corpse (skeletalised by now) (37, -7, D:4) a +0 club a +0 whip (38, -5, D:4) a +0 whip (40, -4, D:4) a +0 club a gnoll skeleton (41, 16, D:4) a black bear skeleton (58, 12, D:4) a +0 giant spiked club an ogre corpse (skeletalised by now) (59, -3, D:4) a +0 giant spiked club Level 5 of the Dungeon (0, 0, D:5) a +0 ring mail of poison resistance (0, 7, D:5) a +0 robe (7, 28, D:5) a +0 ring mail (17, -19, D:5) a +0 war axe (41, 4, D:5) a +0 giant spiked club an ogre corpse