TrapHz Level 1 of the Dungeon (0, 0, D:1) a +2 short sword of draining 3 stones (10, -2, D:1) a +0 club (10, 19, D:1) a +0 dagger a kobold corpse (skeletalised by now) (11, -7, D:1) a +1 dagger of venom a kobold corpse (skeletalised by now) (11, -5, D:1) a rat corpse (skeletalised by now) (12, -1, D:1) a +0 whip (12, 19, D:1) a ball python corpse (skeletalised by now) (13, -12, D:1) a quokka corpse (skeletalised by now) (14, 25, D:1) a +0 whip (23, 12, D:1) a frilled lizard corpse (skeletalised by now) (24, -7, D:1) a jackal skeleton (25, -7, D:1) a jackal skeleton (25, -6, D:1) a jackal skeleton (25, 2, D:1) a +0 spear (26, 9, D:1) a +0 whip (26, 29, D:1) a +0 whip (27, 10, D:1) a +0 dagger (28, -3, D:1) a +0 leather armour (33, -6, D:1) a +0 dagger (35, -3, D:1) a jackal corpse (skeletalised by now) (42, -8, D:1) a +0 club a jackal corpse (skeletalised by now) (43, -19, D:1) a +0 dagger a goblin corpse (skeletalised by now) (46, 0, D:1) a +0 ring mail (52, -16, D:1) a +0 club a goblin corpse (skeletalised by now) Level 2 of the Dungeon (20, -3, D:2) a +0 mace (23, 0, D:2) a +0 dagger a goblin corpse a bat corpse (26, 4, D:2) a +0 flail (35, 10, D:2) a +0 club 2 stones a kobold corpse