TrapHz Level 1 of the Dungeon (0, 0, D:1) a ball python corpse (skeletalised by now) (11, -9, D:1) a ball python corpse (skeletalised by now) (12, -5, D:1) a +0 pair of gloves (12, -3, D:1) a +0 dagger (13, -27, D:1) a +0 hand axe (13, 2, D:1) a frilled lizard corpse (skeletalised by now) (16, 14, D:1) a quokka corpse (skeletalised by now) (17, -18, D:1) a hobgoblin corpse (skeletalised by now) (18, 22, D:1) a +0 club (19, -19, D:1) a +0 dagger (20, 22, D:1) a +0 club (21, -2, D:1) a rat skeleton (21, 31, D:1) a rat corpse (22, 17, D:1) a +0 dagger (23, -18, D:1) a quokka corpse (skeletalised by now) (23, -2, D:1) a frilled lizard skeleton (28, -10, D:1) a +0 mace (39, -7, D:1) a ball python corpse (skeletalised by now) (39, -4, D:1) a +0 sling (40, 8, D:1) a ball python corpse (skeletalised by now) (48, 11, D:1) a +0 quarterstaff (58, -4, D:1) a +0 ring mail Level 2 of the Dungeon (2, -1, D:2) a +0 shortbow (5, 16, D:2) a ball python corpse (6, 10, D:2) a jackal corpse (6, 16, D:2) a ball python corpse (8, -15, D:2) a +0 hand axe (16, 5, D:2) a +0 rapier (17, -17, D:2) a +0 dagger a goblin corpse (18, -28, D:2) a +5 ring of evasion (19, -28, D:2) a hobgoblin corpse (23, -10, D:2) a bat corpse (23, 2, D:2) a hobgoblin corpse