TrapHz Level 1 of the Dungeon (8, 1, D:1) a jackal corpse (skeletalised by now) (15, 2, D:1) a +0 robe (16, 9, D:1) a quokka corpse (skeletalised by now) (17, 11, D:1) a frilled lizard corpse (skeletalised by now) (20, -8, D:1) a hobgoblin skeleton (21, -21, D:1) a bat corpse (skeletalised by now) (28, 4, D:1) a rat skeleton (29, 4, D:1) a hobgoblin skeleton (30, -29, D:1) a +0 short sword 5 stones (33, -30, D:1) a +0 whip (33, -24, D:1) a +0 leather armour (34, 2, D:1) an inkwell talisman (37, 12, D:1) a +0 mace (42, 11, D:1) a +0 dagger (48, -18, D:1) a storm talisman (53, 10, D:1) a hobgoblin corpse (skeletalised by now) (55, -12, D:1) a +0 short sword 3 stones (55, -7, D:1) a +0 dagger (55, -6, D:1) a +0 spear (62, 4, D:1) a +2 devious dagger 3 stones a kobold corpse (skeletalised by now) (65, -7, D:1) a +0 sling Level 2 of the Dungeon (2, 0, D:2) a staff of necromancy (8, 4, D:2) a +0 club (10, -4, D:2) a +0 hammer (22, -7, D:2) a +0 hammer (22, -4, D:2) a +0 hammer (23, -6, D:2) a +0 hammer