TrapHz Level 1 of the Dungeon (0, 0, D:1) a +0 dagger 3 stones (13, -23, D:1) a +0 dagger (13, -4, D:1) a +0 club a +0 club (18, -22, D:1) a frilled lizard corpse (skeletalised by now) (19, -22, D:1) a quokka corpse (skeletalised by now) (22, -18, D:1) a quokka corpse (skeletalised by now) (23, -20, D:1) a jackal corpse (skeletalised by now) (26, -17, D:1) a +0 mace (28, -36, D:1) a +0 dagger a goblin corpse (skeletalised by now) (32, -6, D:1) a hobgoblin corpse (skeletalised by now) (37, -16, D:1) 5 poisoned darts Level 2 of the Dungeon [Shop] Vewyarha's Weapon Emporium a +0 spear (30 gold) the +1 short sword of the Shining Light {drain, ^Contam rN+ Dex+2} (202 gold) ^Contam: It causes magical contamination when unequipped. rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. a +0 spear (30 gold) a +0 quarterstaff (50 gold) a +0 spear (30 gold) a +0 short sword (30 gold) a +0 partisan (70 gold) 2 poisoned darts (12 gold) (0, 0, D:2) a +0 short sword (4, 0, D:2) a +0 dagger a +0 robe (10, -19, D:2) a bat corpse (skeletalised by now) (11, 16, D:2) an adder skeleton (11, 20, D:2) a +0 leather armour (14, 11, D:2) a +0 rapier (21, -21, D:2) a +0 dagger (21, -14, D:2) a jackal corpse (skeletalised by now) (24, -14, D:2) a jackal corpse (skeletalised by now) (24, 3, D:2) a +0 leather armour (28, -15, D:2) a frilled lizard corpse (skeletalised by now) (34, 27, D:2) a jackal corpse (37, 26, D:2) a jackal corpse (40, 11, D:2) a +0 long sword (60, 11, D:2) 3 poisoned darts (61, 10, D:2) a bat corpse (skeletalised by now) (62, 10, D:2) a hobgoblin corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 sling a +0 club a goblin corpse (2, 2, D:3) a +0 club a +0 dagger a goblin corpse