TrapHz Level 1 of the Dungeon (0, 0, D:1) a +0 club (0, 1, D:1) a +0 dagger (0, 18, D:1) a +0 club a hobgoblin corpse (skeletalised by now) (16, 15, D:1) a hobgoblin skeleton (17, 7, D:1) a bat skeleton (21, 25, D:1) a +0 dagger a kobold skeleton (24, -13, D:1) a +0 dagger a stone (24, -11, D:1) a +0 club a stone a kobold skeleton (27, -23, D:1) a +0 dagger (31, -7, D:1) a ball python corpse (skeletalised by now) (31, 16, D:1) a +0 whip a stone (32, -8, D:1) a jackal corpse (skeletalised by now) (33, -3, D:1) a +0 club a goblin corpse (skeletalised by now) (33, 19, D:1) a +0 robe (33, 20, D:1) a rat skeleton (34, -6, D:1) a +0 short sword 4 stones a kobold corpse (skeletalised by now) (38, 25, D:1) a +0 club a stone (41, 4, D:1) 3 stones (51, 14, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a dart slug corpse a ball python corpse (0, 1, D:2) a +0 dagger a goblin corpse (0, 2, D:2) a frilled lizard corpse a ribbon worm corpse (7, -8, D:2) a +4 hand axe of freezing (11, -7, D:2) an adder corpse (17, -10, D:2) a quokka corpse