TrapHz Level 1 of the Dungeon (0, 0, D:1) a +0 dagger a goblin corpse (skeletalised by now) (3, 15, D:1) a +0 scale mail (4, 12, D:1) a +0 ring mail (7, 20, D:1) a +0 short sword 4 stones a kobold corpse (skeletalised by now) (14, 1, D:1) a rat corpse (skeletalised by now) (14, 3, D:1) a +0 robe (16, 11, D:1) 6 poisoned darts (18, 13, D:1) a quill talisman (27, -16, D:1) a +0 whip (38, 1, D:1) a ball python corpse (skeletalised by now) (39, 15, D:1) a +0 war axe (45, -10, D:1) a +0 dagger (48, 21, D:1) a +0 club a goblin corpse (skeletalised by now) (59, 14, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a rat corpse (skeletalised by now) (0, 4, D:2) a +0 dagger a kobold corpse (skeletalised by now) (11, 42, D:2) a rat corpse (skeletalised by now) (16, 30, D:2) 5 poisoned darts (22, -2, D:2) a rat corpse (skeletalised by now) an adder corpse (skeletalised by now) (24, 16, D:2) a +0 ring mail (32, 29, D:2) a +0 club (35, 32, D:2) an orb of glass (36, -6, D:2) the +1 robe "Wistroadgh" {rC+} rC+: It protects you from cold. It cannot be enchanted further. (37, 23, D:2) a +0 short sword (39, 39, D:2) a bat corpse (skeletalised by now) (45, 13, D:2) an adder corpse (skeletalised by now) (53, 25, D:2) a rat skeleton Level 3 of the Dungeon (2, -27, D:3) a +0 flail an orc corpse (4, 3, D:3) a +0 trident a +0 sling (6, 5, D:3) a +0 robe