TrapHz Level 1 of the Dungeon (0, 0, D:1) a +0 club (8, -11, D:1) a +0 club (10, 4, D:1) a +0 club (16, -11, D:1) a +0 chain mail (20, 1, D:1) a +0 dagger 2 stones a kobold skeleton (22, 5, D:1) a rat skeleton (26, -6, D:1) a hobgoblin corpse (skeletalised by now) (27, -22, D:1) a +0 helmet (28, 16, D:1) a hobgoblin corpse (skeletalised by now) (29, -13, D:1) a frilled lizard corpse (skeletalised by now) (32, -23, D:1) a +3 leather armour (32, -19, D:1) a +0 club 5 stones a kobold corpse (skeletalised by now) (39, 6, D:1) a frilled lizard corpse (skeletalised by now) (41, 8, D:1) 2 flux baubles (42, 8, D:1) a jackal corpse (skeletalised by now) (43, 6, D:1) a +0 dagger (43, 12, D:1) a jackal corpse (skeletalised by now) (44, 6, D:1) a +0 dagger (53, 4, D:1) a jackal corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Kooloadgh's Armour Shoppe a +0 leather armour (24 gold) the +2 shield of Resistance {rF++ rC++ Will++} (876 gold) rF++: It greatly protects you from fire. rC++: It greatly protects you from cold. Will++: It greatly increases your willpower. It cannot be enchanted further. a +2 ring mail of cold resistance (252 gold) a +0 pair of boots (54 gold) a +0 leather armour (24 gold) a +0 pair of gloves of infusion (138 gold) a +0 robe (10 gold) a +0 ring mail (48 gold) an orb of glass (312 gold) (0, 0, D:2) a +0 leather armour (1, 3, D:2) a +0 rapier (5, 5, D:2) a bat corpse a rat corpse (14, 28, D:2) a potion of curing (14, 37, D:2) 3 silver javelins (17, 7, D:2) a ball python corpse (21, 29, D:2) a parchment of Maxwell's Portable Piledriver (25, 15, D:2) a +0 sling a +0 club (26, 16, D:2) a quokka corpse (34, 16, D:2) a bat corpse (skeletalised by now) (36, 11, D:2) a +0 robe (42, 32, D:2) the felid corpse of Natasha (49, 19, D:2) a +0 short sword 5 stones a kobold corpse (skeletalised by now) (51, 1, D:2) a +0 leather armour (60, 3, D:2) a +0 helmet