TrapHz Level 1 of the Dungeon (0, 0, D:1) a quill talisman (3, 0, D:1) a +0 whip (5, 23, D:1) a +0 club (6, 0, D:1) a +0 dagger (16, 26, D:1) a quokka corpse (skeletalised by now) (22, 20, D:1) a fortress talisman (25, 4, D:1) a +0 short sword (30, 8, D:1) a +0 scale mail (37, 9, D:1) a +0 leather armour (37, 11, D:1) a +0 sling (39, 28, D:1) a +0 flail of holy wrath a gnoll corpse (42, 29, D:1) a +0 mace (44, -5, D:1) a bat skeleton (44, 3, D:1) a +0 dagger 3 stones (48, 24, D:1) a bat corpse (skeletalised by now) (52, -5, D:1) a jackal corpse (skeletalised by now) (54, 3, D:1) a +0 club (55, 10, D:1) a bat corpse (skeletalised by now) (55, 18, D:1) a ball python corpse (57, -3, D:1) a +0 ring mail (62, -13, D:1) a +0 plate armour Level 2 of the Dungeon (0, 0, D:2) a +0 club a gnoll corpse (0, 2, D:2) a +0 flail (2, -6, D:2) a jackal corpse (10, 3, D:2) a potion of experience