TrapHz Level 1 of the Dungeon (6, 4, D:1) a +0 dagger (13, 4, D:1) a +0 short sword 3 stones a +0 ring mail a kobold corpse (skeletalised by now) (18, 8, D:1) a +0 dagger a goblin corpse (skeletalised by now) (23, -8, D:1) a frilled lizard skeleton (31, -5, D:1) a +0 dagger 5 stones (33, -7, D:1) a ball python corpse (skeletalised by now) (35, -6, D:1) a quill talisman (36, 9, D:1) a +0 hand axe (38, 9, D:1) an inkwell talisman (38, 19, D:1) a bat corpse (skeletalised by now) (39, 9, D:1) a +0 dagger a bat corpse (skeletalised by now) (44, 20, D:1) a frilled lizard corpse (skeletalised by now) (45, 22, D:1) a +0 dagger 4 stones (52, 28, D:1) an orb of attunement Level 2 of the Dungeon (0, 0, D:2) a +0 robe (4, 4, D:2) a +0 club a kobold skeleton (14, -14, D:2) a +0 ring mail (16, 14, D:2) a +0 whip (22, -3, D:2) a +0 dagger (25, -9, D:2) a +0 dagger (25, -1, D:2) a +0 sling a jackal skeleton (27, 18, D:2) the +0 leather armour of the Solstice {rC+ Int+2 Dex+4 SInv} rC+: It protects you from cold. Int+2: It affects your intelligence (+2). Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. It cannot be enchanted further. (29, -3, D:2) a +0 club 2 stones a jackal skeleton (29, 13, D:2) a ball python skeleton (32, 19, D:2) a +0 mace (35, 28, D:2) a +0 dagger a goblin skeleton (36, 18, D:2) a +0 dagger (42, 5, D:2) a +0 dagger (43, 18, D:2) a +0 hand axe Level 3 of the Dungeon (0, 0, D:3) 12 gold pieces (1, -2, D:3) a +0 dagger (1, 0, D:3) a parchment of Jinxbite (4, -4, D:3) 35 gold pieces a +0 club a +0 short sword a boomerang an orc corpse (14, -9, D:3) a +0 club