Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 12263233337581822080 77 Triceratops1597 the Conjurer (level 4, 0/24 HPs) Began as a Deep Elf Conjurer on May 5, 2024. Slain by a gnoll ... wielding a +0 flail (7 damage) ... on level 2 of the Dungeon. The game lasted 00:04:50 (1683 turns). Triceratops1597 the Conjurer (Deep Elf Conjurer) Turns: 1683, Time: 00:04:54 Health: 0/24 AC: 6 Str: 4 XL: 4 Next: 14% Magic: 0/11 EV: 9 Int: 25 God: Gold: 46 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . f - +0 dagger rCold . . . (no shield) rNeg . . . e - +0 ring mail rPois . (no helmet) rElec . m - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.12/turn %: no passive effects @: very slightly contaminated A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 46 gold pieces. Inventory: Hand Weapons f - a +0 dagger (weapon) Missiles d - 4 poisoned darts j - 6 stones Armour a - a +0 robe e - a +0 ring mail (worn) m - a +0 cloak (worn) Scrolls g - a scroll of immolation {unknown} l - a scroll of teleportation {unknown} Potions b - 2 potions of magic c - a potion of invisibility {unknown} h - a potion of haste {unknown} i - a potion of resistance {unknown} k - a potion of curing {unknown} Skills: * Level 0.4 Fighting * Level 0.5 Short Blades * Level 0.3 Armour * Level 2.6 Dodging * Level 3.0 Stealth * Level 3.6 Spellcasting * Level 5.4 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 6% 1 b - Searing Ray Conj 62% 2d6 10% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 9% 3d7 88% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 88% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 flail (82% to hit) The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray misses the gnoll. (Press . to maintain the ray.) The gnoll hits you from afar with a +0 halberd. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 halberd. The gnoll attacks as it pursues you! The gnoll barely misses you. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 halberd. Casting: Searing Ray (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (82% to hit) The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll. The gnoll is lightly wounded. (Press . to maintain the ray.) The searing ray hits the gnoll. The gnoll is moderately wounded. The gnoll attacks as it pursues you! The gnoll hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * The gnoll attacks as it pursues you! The gnoll barely misses you. The gnoll attacks as it pursues you! The gnoll hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (moderately wounded, 82% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The gnoll hits you with a +0 flail! You die... .##.# . ...# #### #.###..# #[. .......# #.# #.##...#########.## #.#...............# #.#....#########..# #.#.#.## #g.# #.#.#.# #@.# #...#.# #..# #..##)# ##..# †.....# #...# #.g#### #.#.# ...# #.#.# ##.# ######.#.# #.# #......#.### #.# ......[..[.# You could see a gnoll. Vanquished Creatures 3 gnolls (D:2) An adder (D:2) 2 dart slugs (D:1) 2 ribbon worms (D:2) 4 ball pythons An endoplasm (D:1) 2 giant cockroaches (D:1) 2 goblins (D:1) 3 hobgoblins (D:1) 3 kobolds 2 quokkas (D:1) 2 bats (D:1) A frilled lizard (D:1) A rat (D:2) 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Triceratops1597 the Deep Elf Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 283 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 572 | D:1 | Learned a level 2 spell: Searing Ray 626 | D:1 | Reached skill level 5 in Conjurations 1123 | D:1 | Reached XP level 3. HP: 19/19 MP: 4/9 1643 | D:2 | Reached XP level 4. HP: 24/24 MP: 2/11 1683 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_a, layout_basic, serial_curves, eino_curves_02, eino_curves_02 D:2: layout_loops_ring, dreamdust_ecumenical_altar_drowned_temple Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.4 Stealth | 3 | 3.0 Fighting | | 0.4 Short Blades | | 0.5 Armour | | 0.3 Dodging | | 2.6 Spellcasting | | 3.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 42 | || 42 Searing Ray | 3 | 2 || 5 Armour: Robe | 1 | || 1 Ring mail | | 6 || 6 Dodge: Dodged | 1 | 2 || 3