Tricia Level 1 of the Dungeon (0, 0, D:1) a +0 sling (2, -10, D:1) 3 atropa-tipped darts (7, -43, D:1) a +0 hand axe (8, -31, D:1) 5 poisoned darts (9, -22, D:1) a bat corpse (skeletalised by now) (14, -48, D:1) a +0 short sword 2 stones (15, -27, D:1) a +0 dagger (19, -54, D:1) a ball python corpse (skeletalised by now) (21, -51, D:1) a +0 whip 4 stones (29, -2, D:1) a quokka corpse (skeletalised by now) (34, -3, D:1) a +0 leather armour (35, -39, D:1) a +0 mace (39, -20, D:1) a +0 whip (41, -34, D:1) a +0 whip (43, -22, D:1) a +0 flail (47, -40, D:1) a +0 club a goblin skeleton (49, -54, D:1) a quokka skeleton a hobgoblin skeleton (49, -8, D:1) a bat skeleton (56, -48, D:1) a +0 club a goblin corpse (skeletalised by now) (58, -38, D:1) a +0 leather armour (60, -6, D:1) a +0 dagger 3 stones (64, -51, D:1) a +0 flail Level 2 of the Dungeon (0, 0, D:2) a hobgoblin corpse (skeletalised by now) (3, -33, D:2) a +0 cloak (10, -41, D:2) a +0 hand axe an orc corpse (skeletalised by now) (11, -41, D:2) a +0 dagger a +0 short sword a +0 leather armour an orc corpse (skeletalised by now) (11, -31, D:2) a +0 mace (12, -40, D:2) a +0 flail a boomerang a +0 leather armour an orc corpse (skeletalised by now) (13, -18, D:2) a +0 club (17, -4, D:2) a +0 plate armour (26, -6, D:2) a +0 robe (32, -8, D:2) 3 stones (33, 2, D:2) a ball python skeleton (34, -10, D:2) a +0 leather armour (40, -1, D:2) an adder skeleton (41, -24, D:2) a +0 club (43, -17, D:2) a +0 robe (44, -14, D:2) a +0 sling (45, -38, D:2) a +0 flail (51, -5, D:2) a frilled lizard skeleton (57, -34, D:2) a +0 war axe Level 3 of the Dungeon (0, 6, D:3) a +0 robe (5, 14, D:3) a +0 robe (7, -1, D:3) a jackal skeleton (9, 1, D:3) a ball python corpse (skeletalised by now) (11, 5, D:3) a -3 sling (12, 17, D:3) a +0 mace (17, 7, D:3) a +0 scale mail (22, 20, D:3) a +0 leather armour (24, 4, D:3) the felid skeleton of Natasha (24, 6, D:3) a +0 short sword a stone (26, 0, D:3) a +0 mace a +0 scale mail the human skeleton of Terence (26, 25, D:3) a +0 ring mail (29, 4, D:3) a +0 leather armour 2 boomerangs a +0 mace (31, 5, D:3) a +0 whip a +0 dagger a +0 robe an orc skeleton (32, 5, D:3) a +0 robe a +0 scythe the human skeleton of Sigmund (32, 38, D:3) a +0 quarterstaff (33, 6, D:3) a +0 short sword a boomerang (34, 11, D:3) a +0 dagger a frilled lizard corpse (skeletalised by now) (40, 21, D:3) a parchment of Ozocubu's Armour (41, 24, D:3) a +0 halberd 6 poisoned darts an adder corpse (skeletalised by now) (49, 33, D:3) a rat corpse (skeletalised by now) (50, 35, D:3) a +0 whip Level 4 of the Dungeon (0, 0, D:4) a +0 ring mail (2, 11, D:4) a +0 pair of boots (4, 1, D:4) a +0 ring mail (5, 10, D:4) a +0 robe (9, 0, D:4) a +0 mace (14, 4, D:4) a +0 quarterstaff (17, -3, D:4) a +0 ring mail a +0 hand axe an orc skeleton a howler monkey skeleton (18, -2, D:4) a +0 dagger a goblin skeleton (21, -2, D:4) a +0 hand axe (22, 21, D:4) a +0 hand axe a +0 leather armour a +0 whip (22, 22, D:4) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (25, -5, D:4) 2 stones a +0 dagger (26, -3, D:4) a +0 buckler (28, -4, D:4) a +0 sling a +0 chain mail the human skeleton of Edmund (37, 6, D:4) a +0 falchion (41, 10, D:4) a +0 flail of protection (43, 7, D:4) a +0 short sword a +1 leather armour of willpower (43, 12, D:4) a +0 whip 2 stones (48, 4, D:4) a +0 robe Level 5 of the Dungeon (2, -2, D:5) a +0 leather armour (4, -48, D:5) a +0 ring mail (4, 0, D:5) a +0 robe a hound corpse (skeletalised by now) the kobold corpse of Pikel (skeletalised by now) (9, -52, D:5) a +0 dagger a +0 robe (10, -10, D:5) a hound corpse (skeletalised by now) (29, -20, D:5) a black bear skeleton (34, -30, D:5) a bullfrog corpse (skeletalised by now) Level 6 of the Dungeon [Shop] Gozag's Platinum Reserve the +6 ring mail of the Wasteland {Harm *Slow Slay+4} (5220 gold) Harm: It increases damage dealt and taken. *Slow: It may slow you when you take damage. Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). It cannot be enchanted further. the riddle talisman of the Gusle {*Slow rElec rN+} (8400 gold) [riddle talisman] *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. rN+: It protects you from negative energy. the +3 whip "Runn" {freeze, +Blink Fly Dex-2} (3140 gold) +Blink: It lets you blink. Fly: It grants you flight. Dex-2: It affects your dexterity (-2). It cannot be enchanted further. the lupine talisman of Ipseij Jeitu {Rampage rF+ rCorr Int-4} (3900 gold) [lupine talisman] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Int-4: It affects your intelligence (-4). the +5 sling "Xoito" {flame, rF+ Str+3} (4800 gold) rF+: It protects you from fire. Str+3: It affects your strength (+3). It cannot be enchanted further. the +0 robe "Qeys" {Will+ Str+4} (2190 gold) Will+: It increases your willpower. Str+4: It affects your strength (+4). It cannot be enchanted further. the orb "Ostroynka" {Mesmerism, Bane Will++ Regen+ Alch} (5060 gold) Bane: It inflicts you with a random bane when you equip it. Will++: It greatly increases your willpower. Regen+: It increases your rate of health regeneration. Alch: It increases the power of your Alchemy spells. the +5 dagger of Callousness {freeze, *Rage rPois Dex+4} (4610 gold) *Rage: It berserks you when you make melee attacks (+20% chance). rPois: It protects you from poison. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. the +3 robe "Jadufuol" {Int+2 Dex-5 Archmagi} (3060 gold) Int+2: It affects your intelligence (+2). Dex-5: It affects your dexterity (-5). Archmagi: It increases the power of your magical spells. It cannot be enchanted further. the amulet "Toneq" {Spirit rF+ rCorr SInv} (5380 gold) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. the +2 robe of the Well-Known Portals {Will++} (3190 gold) Will++: It greatly increases your willpower. It cannot be enchanted further. the cold staff of Trial by Ordeal {rC+ rN+ rCorr Tloc Ice} (4740 gold) [staff of cold] rC+: It protects you from cold. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Tloc: It increases the power of your Translocations spells. Ice: It increases the power of your Ice spells. the +0 pair of boots of Rotigeps {rN+ Will+} (2130 gold) rN+: It protects you from negative energy. Will+: It increases your willpower. It cannot be enchanted further. the +3 dagger of the Tent {heavy, *Rage rElec Will+} (3610 gold) *Rage: It berserks you when you make melee attacks (+20% chance). rElec: It insulates you from electricity. Will+: It increases your willpower. It cannot be enchanted further. the +1 dagger "Cyboh" {speed, rF+ rC++ Dex-3} (3620 gold) rF+: It protects you from fire. rC++: It greatly protects you from cold. Dex-3: It affects your dexterity (-3). It cannot be enchanted further. the ring "Lexagad" {rElec EV+5 Int-4 Dex+4} (5000 gold) [ring of evasion] rElec: It insulates you from electricity. EV+5: It affects your evasion (+5). Int-4: It affects your intelligence (-4). Dex+4: It affects your dexterity (+4). the ring of the Coward {rPois Will+ rCorr Str+2} (4600 gold) [ring of willpower] rPois: It protects you from poison. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). the amulet of Awe {Acrobat Regen+ SInv Stlth+} (4400 gold) [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. Regen+: It increases your rate of health regeneration. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. the ring "Migriaq" {rF+ rN+ Dex+3 Slay+2} (4870 gold) [ring of positive energy] rF+: It protects you from fire. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). the +3 ring mail "Azeisukaru" {rF+ rC+ rCorr} (4560 gold) rF+: It protects you from fire. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (3, 2, D:6) a +0 giant spiked club an ogre skeleton (9, 8, D:6) a +0 scale mail (9, 40, D:6) a maw talisman (18, 9, D:6) the +1 hat of Infinity {rC+} rC+: It protects you from cold. It cannot be enchanted further. (19, 37, D:6) a +0 robe (28, 30, D:6) a +0 ring mail (32, 44, D:6) a +0 leather armour (39, 19, D:6) a +0 helmet (43, 19, D:6) a +0 leather armour Level 7 of the Dungeon (9, -23, D:7) the +1 dagger "Enutheso" {flame, ^Contam Dex+5} ^Contam: It causes magical contamination when unequipped. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (20, -8, D:7) a +0 dagger (24, 10, D:7) a +0 robe (27, -24, D:7) a +0 mace an orc skeleton (28, -24, D:7) a +0 flail an orc skeleton (28, -23, D:7) a +0 orcbow a +0 club a +0 leather armour a +0 trident a centaur skeleton (31, 22, D:7) a +0 trident (38, -1, D:7) a +0 dagger a +0 robe the elf skeleton of Dowan (40, -3, D:7) a +0 short sword a +0 leather armour a +0 flail a +0 leather armour (40, 6, D:7) a +0 ring mail (42, -3, D:7) a +0 hand axe a +0 robe a +0 trident a +0 leather armour a +0 long sword a +0 scale mail an orc skeleton an orc skeleton (45, -30, D:7) a +0 dagger Level 8 of the Dungeon (7, 21, D:8) a +0 chain mail a +0 dagger an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (8, 20, D:8) a +0 club a +0 leather armour an orc corpse (skeletalised by now) (11, 23, D:8) a +0 flail an orc corpse (skeletalised by now) (18, 0, D:8) a +0 orcbow (18, 3, D:8) a +0 robe (19, 20, D:8) a +0 ring mail (21, 32, D:8) an inkwell talisman (22, 30, D:8) a +2 helmet (42, 16, D:8) a howler monkey corpse (skeletalised by now) (42, 17, D:8) a +0 orcbow 3 poisoned darts a centaur corpse (skeletalised by now) (44, 22, D:8) a +0 dagger an orc corpse (skeletalised by now) (46, 19, D:8) a +0 dagger a +0 leather armour an orc corpse (skeletalised by now) (47, 20, D:8) a +0 dagger a +0 ring mail a +0 dagger a +0 robe an orc corpse (skeletalised by now) Level 9 of the Dungeon (0, 1, D:9) a +0 club (4, -4, D:9) a +0 ring mail (8, 10, D:9) a killer bee corpse (10, 9, D:9) a killer bee corpse a killer bee corpse (10, 10, D:9) a killer bee corpse (32, 9, D:9) a wolf corpse (33, 9, D:9) a wolf corpse the Ecumenical Temple