Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 13089951035198012491 45 Trilby the Changeling (level 3, 0/40 HPs) Began as a Merfolk Shapeshifter on Sept 16, 2026. Slain by Terence ... wielding a +1 trident of freezing (1 damage) ... on level 2 of the Dungeon. The game lasted 00:04:59 (1340 turns). Trilby the Changeling (Merfolk Shapeshifter) Turns: 1340, Time: 00:05:00 Health: 0/40 AC: 21 Str: 14 XL: 3 Next: 64% Magic: 3/3 EV: 2 Int: 9 God: Gold: 53 SH: 0 Dex: 21 Spells: 2/2 levels left rFire . . . (100%) e - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - melded +0 animal skin rPois + (33%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr . (100%) (gloves unavailable) SInv . i - melded +2 pair of boots Will +.... (no amulet) Stlth ++ h - ring of willpower HPRegen 0.26/turn j - +6 ring of dexterity MPRegen 0.08/turn b - melded quill talisman %: no passive effects @: tree-form A: resilient, branches, torment immunity, boosted hp, stationary, -Tele, (nimble swimmer 2), (mertail) a: no special abilities You were on level 2 of the Dungeon. You were a tree. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 53 gold pieces. Inventory: Hand Weapons e - a +0 dagger (weapon) Missiles d - 2 darts of disjunction (quivered) f - 4 stones Armour a - a +0 animal skin (melded) i - a +2 pair of boots (melded) Jewellery h - a ring of willpower (worn) j - a +6 ring of dexterity (worn) Talismans b - a quill talisman (worn) c - a protean talisman g - an inkwell talisman Scrolls c - a scroll of vulnerability {unknown} d - a scroll of poison {unknown} e - 3 scrolls of teleportation {unknown} h - a scroll of identify {unknown} j - 2 scrolls of enchant weapon {unknown} Potions L - a potion of lignification f - 2 potions of curing {unknown} Baubles a - 3 flux baubles Skills: - Level 2.1 Fighting - Level 2.6 Dodging - Level 3.2 Unarmed Combat * Level 5.7 Shapeshifting You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Flame Wave Conj/Fire 0% 2d4 99% 4 Ignite Poison Fire/Alch 0% N/A 99% 4 Sticky Flame Fire/Alch 0% 2d4 99% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 :*= D:2 ? Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are a tree. Your bark is very hard, but your evasion is minimal. Your unarmed attacks smack enemies forcefully with your branches. You are immune to unholy torment. Your maximum health is greatly increased. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. Your auxiliary armour is melded. (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) (Your lower body shifts to a powerful aquatic tail in water.) Message History Terence screams, "Stand, coward! You want a fight, show some honour!" Terence hits you with a +1 trident of freezing. Terence freezes you. You hit Terence but do no damage. Terence is lightly wounded. Terence hits you with a +1 trident of freezing. Terence freezes you. You hit Terence but do no damage. Terence is lightly wounded. Terence screams, "Your supposed skill won't protect you!" Terence closely misses you. You barely miss Terence. Terence is lightly wounded. Terence misses you. You hit Terence but do no damage. Terence is lightly wounded. Terence hits you with a +1 trident of freezing. Terence freezes you. You hit Terence but do no damage. Terence is lightly wounded. Terence hits you with a +1 trident of freezing! * * * LOW HITPOINT WARNING * * * Terence freezes you. * * * LOW HITPOINT WARNING * * * You don't know any spells. You don't know any spells. You don't know any spells. Okay, then. Your quills recede back into your body. Your +2 pair of boots unmelds from your body. You turn into a tree. Your +0 animal skin and +2 pair of boots meld into your body. Your roots penetrate the ground. Terence hits you but does no damage. You hit Terence. Terence is moderately wounded. Terence hits you with a +1 trident of freezing. * * * LOW HITPOINT WARNING * * * Terence freezes you. You die... Terence says, "And stay out!" ......................# ......................# #.....................# #.....................# #..................)..# .#.#######.#..........# .#.. ..#####.###### .#### #.# .### #♣# ...######## #..@# ..........#......# ..........#####..# ..........# #... ..........# #... ..........# ##.. ..........# ###. ..........###### You could see Terence. Vanquished Creatures An adder (D:2) A dart slug (D:1) 2 endoplasms 2 hobgoblins (D:2) 8 jackals 2 quokkas 3 ball pythons (D:1) A bat (D:1) 7 frilled lizards 8 goblins 2 kobolds A rat (D:2) 38 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Trilby the Merfolk Shapeshifter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 190 | D:1 | Found Kytsar's Book Shoppe. 224 | D:1 | Found Makuku's Assorted Antiques. 236 | D:1 | Reached XP level 2. HP: 10/22 MP: 2/2 425 | D:1 | Found Tebbetas's Jewellery Shoppe. 647 | D:1 | Reached skill level 5 in Shapeshifting 850 | D:2 | Reached XP level 3. HP: 14/27 MP: 3/3 1004 | D:2 | Found Fudof's Magic Scroll Shoppe. 1327 | D:2 | Encountered Terence 1338 | D:2 | HP: 1/27 [Terence/+1 trident of freezing (3)] 1340 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_clurvy, layout_loops_ring, serial_shops, shop, shop, shop, st_stairs_7, minmay_lizard_pond D:2: layout_basic, serial_shops, shop, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Shapeshifting | 5 | 5.7 Fighting | | 2.1 Dodging | | 2.6 Unarmed Combat | | 3.2 Action || total ---------------------------++------- Attack: Normal || 102 Melee: Dagger || 101 Unarmed || 1 Tailslap || 1 Drink: Lignification || 1 Stab: Sleeping || 3 Armour: Animal skin || 55 None || 2 Dodge: Dodged || 66 Form: Default || 1 Quill || 1