Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 11498743669476948832 1425 Trilby the Destroyer (level 8, 0/41 HPs) Began as a Deep Elf Conjurer on Sept 17, 2026. Was an Initiate of Vehumet. Slain by a vampire (7 damage) ... on level 6 of the Dungeon on Sept 18, 2026. The game lasted 00:25:46 (5481 turns). Trilby the Destroyer (Deep Elf Conjurer) Turns: 5481, Time: 00:25:46 Health: 0/41 AC: 2 Str: 4 XL: 8 Next: 44% Magic: 15/21 EV: 16 Int: 33 God: Vehumet [......] Gold: 425 SH: 0 Dex: 13 Spells: 14/22 levels left rFire . . . (100%) l - +2 war axe (elec) rCold . . . (100%) (no offhand) rNeg + . . (50%) a - +0 robe rPois . (100%) (no helmet) rElec + (33%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ e - ring of Rinn {EV+5 Int+3 Slay+3} HPRegen 0.26/turn k - ring of Nog Vuka {rElec rN+ Int+4 Slay+2} MPRegen 0.34/turn %: no passive effects @: studying 2 skills A: magic regeneration a: Renounce Religion (0%) You were on level 6 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 2 branches of the dungeon, and saw 7 of its levels. You collected 425 gold pieces. Inventory: Hand Weapons b - the +1 spear of Archeewel {freeze, Will+} (You found it on level 2 of the Dungeon) Will+: It increases your willpower. It cannot be enchanted further. f - a +3 dagger g - a +2 hand axe of venom i - a +1 morningstar of flaming l - a +2 war axe of electrocution (weapon) n - a +4 trident o - the +5 rapier "Luiz" {flame, rElec Str+6 Int-4} (You found it on level 5 of the Dungeon) rElec: It insulates you from electricity. Str+6: It affects your strength (+6). Int-4: It affects your intelligence (-4). It cannot be enchanted further. r - a +2 whip of distortion Missiles c - 9 stones d - 8 poisoned darts q - 4 boomerangs Armour a - a +0 robe (worn) Jewellery e - the ring of Rinn (worn) {EV+5 Int+3 Slay+3} (You found it on level 2 of the Dungeon) [ring of evasion] EV+5: It affects your evasion (+5). Int+3: It affects your intelligence (+3). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). h - a +4 ring of protection j - a ring of poison resistance k - the ring of Nog Vuka (worn) {rElec rN+ Int+4 Slay+2} (You found it on level 4 of the Dungeon) [ring of positive energy] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). m - a +5 ring of evasion Talismans p - a rimehorn talisman Wands b - a wand of quicksilver (13) e - a wand of paralysis (7) Scrolls c - 2 scrolls of poison {unknown} e - 2 scrolls of teleportation {unknown} h - 6 scrolls of identify {unknown} l - a scroll of immolation {unknown} m - a scroll of revelation {unknown} q - a scroll of enchant armour {unknown} u - 2 scrolls of blinking {unknown} v - a scroll of amnesia {unknown} y - a scroll of vulnerability {unknown} z - 2 scrolls of fog {unknown} B - a scroll of brand weapon {unknown} Potions g - a potion of magic d - 2 potions of enlightenment {unknown} f - 3 potions of curing {unknown} j - 2 potions of resistance {unknown} k - 3 potions of brilliance {unknown} n - 3 potions of lignification {unknown} o - 3 potions of cancellation {unknown} p - 3 potions of attraction {unknown} s - a potion of ambrosia {unknown} t - a potion of heal wounds {unknown} Skills: + Level 4.2 Axes - Level 2.4 Dodging - Level 2.4 Stealth + Level 7.9 Spellcasting * Level 8.6 Conjurations - Level 4.8 Necromancy You had 14 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Grave Claw Necr 90% 2d13 1% 2 d - Static Discharge Conj/Air 82% 3-7/arc 1% 2 e - Shock Conj/Air 100% 1d9 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sublimation of Blood Necr 45% N/A 1% 2 Slow Hex 52% N/A 3% 1 Summon Small Mammal Summ 52% N/A 3% 1 Jinxbite Hex 26% 2d2 5% 2 Fulminant Prism Conj/Alch 20% 3d12 6% 4 Iskenderun's Mystic Bla Conj/Tloc 41% 2d9 (+2d5 6% 4 Martyr's Knell Necr/Summ 29% N/A 13% 4 Dimensional Bullseye Hex/Tloc 6% N/A 34% 4 Summon Mana Viper Hex/Summ 13% N/A 69% 5 Gell's Gavotte Tloc 6% 2d(14-20) 99% 6 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple (1/1) D:6 The Realm of Zot is guarded by orbs of entropy. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Gozag Makhleb Nemelex Xobeh Okawaru Qazlal Ru Trog Vehumet Xom Yredelemnul Zin The Shining One Shops: D:4 ( Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Press: ? - help, Shift-Dir - straight line Aim: a vampire (moderately damaged, bound in place, 83% to hit) You focus your ray upon the vampire. The searing ray hits the vampire but does no damage. The vampire is moderately damaged. (Press . to maintain the ray.) The searing ray hits the vampire but does no damage. The vampire is moderately damaged. The vampire gestures wildly while chanting. The vampire flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Okay, then. The searing ray hits something. You hear some strange, mumbled words. You are confused. You're too confused to cast spells. Okay, then. You're too confused to cast spells. You stop channelling your searing ray. Something closely misses you. Something bites you. Something draws vitality from your injuries! You bump into the stone wall. Something hits you! Something bites you! Something draws vitality from your injuries! You're too confused to cast spells. Unknown command. You bump into the translucent stone wall. Something barely misses you. Something bites you! * * * LOW HITPOINT WARNING * * * Something draws vitality from your injuries! You are too confused! You bump into the translucent stone wall. You feel less confused. Something hits you. * * * LOW HITPOINT WARNING * * * Something bites you! You die... .....####.########### .....# #.†......####### .....# ###......'.....# ##+### #..##..#.....# #..##..#).#..# #......#.....# #......#..).[# #############'## ..#..'.{@#..†)# #.#..#.#.#....# #.## #..††[...# #.##}#####....# #########.####.. ###### .......##.# #.#.# .......##.####.#.### .......'.....#...... .......##.##...#.# There were no monsters in sight! Vanquished Creatures A water moccasin (D:6) An ogre (D:5) 2 centaurs (D:6) A phantom (D:6) 3 scorpions A bombardier beetle (D:4) 4 hounds 4 jellies A gnoll bouda (D:6) 3 clockroaches A sleepcap (D:6) 4 iguanas Terence (D:2) 2 orc wizards (D:6) 8 gnolls 8 adders A shadow imp (D:6) A white imp (D:6) 2 dart slugs 4 ribbon worms 12 orcs 8 endoplasms 7 hobgoblins 2 jackals (D:2) 3 quokkas 3 ball pythons 8 bats 6 frilled lizards 8 goblins 11 kobolds 5 rats 126 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Trilby the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 149 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 162 | D:1 | Learned a level 2 spell: Searing Ray 179 | D:1 | Reached skill level 5 in Conjurations 730 | D:2 | Identified the ring of Rinn {EV+5 Int+3 Slay+3} 769 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/9 791 | D:2 | Identified the +1 spear of Archeewel {freeze, Will+} 1007 | D:2 | Reached skill level 6 in Conjurations 1012 | D:2 | Reached XP level 4. HP: 9/24 MP: 0/11 1307 | D:2 | Encountered Terence 1314 | D:2 | Killed Terence 1838 | D:3 | Found a sparkling altar of Nemelex Xobeh. 1847 | D:3 | Reached skill level 5 in Spellcasting 2028 | D:3 | Reached XP level 5. HP: 28/28 MP: 11/14 2239 | D:3 | Found a basalt altar of Yredelemnul. 2300 | D:3 | Learned a level 2 spell: Grave Claw 2682 | D:4 | Reached XP level 6. HP: 32/32 MP: 14/17 2939 | D:4 | Found a broken altar of Ashenzari. 2939 | D:4 | Found an iron altar of Okawaru. 2965 | D:4 | Identified the ring of Nog Vuka {rElec rN+ Int+4 Slay+2} 2971 | D:4 | Learned a level 2 spell: Static Discharge 3066 | D:4 | Found Morifruag's Antique Weapon Boutique. 3257 | D:5 | Entered Level 5 of the Dungeon 3576 | D:5 | Reached XP level 7. HP: 36/36 MP: 14/18 3755 | D:5 | Identified the +5 rapier "Luiz" {flame, rElec Str+6 Int-4} 4173 | D:5 | Reached skill level 1 in Axes 4340 | D:6 | Reached skill level 7 in Conjurations 4682 | D:6 | Found a statue of an orb of entropy. 4718 | D:6 | Found a staircase to the Ecumenical Temple. 4720 | D:6 | Found a statue of an orb of entropy. 4728 | Temple | Entered the Ecumenical Temple 4905 | Temple | Became a worshipper of Vehumet 4905 | Temple | Offered knowledge of Shock by Vehumet. 4963 | D:6 | Learned a level 1 spell: Shock 5110 | D:6 | Reached XP level 8. HP: 41/41 MP: 10/20 5190 | D:6 | Reached skill level 8 in Conjurations 5481 | D:6 | Slain by a vampire Illustrated notes Levels and vault maps discovered: D:1: ebering_trefoil_3fold, layout_rooms D:2: layout_basic, uniq_terence D:3: layout_basic, nemelex_dance_club_becter, marbit_many_paths D:4: layout_rooms, nicolae_overflow_hidden_temple, chequers_temple_overflow_statue_of_worship, serial_shops, nicolae_shop_back_alley_shop D:5: layout_basic D:6: minmay_clustersquares, layout_basic, kennysheep_little_box, minmay_temple_entry_statues_pillars Temple: minmay_temple_forest_path Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Conjurations | 5 6 7 8 | 8.6 Spellcasting | 5 6 7 | 7.9 Necromancy | 2 4 | 4.8 Axes | 3 4 | 4.2 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 2 | | 1 || 3 Melee: Unarmed | 2 | | || 2 War axe | | | 1 || 1 Cast: Magic Dart | 68 | 134 | 21 || 223 Searing Ray | 2 | 12 | 22 || 36 Shock | | | 33 || 33 Grave Claw | | | 4 || 4 Armour: Robe | 5 | 7 | 23 || 35 Dodge: Dodged | 3 | 11 | 23 || 37