Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 5750351308721630253 48 Trilby the Magician (level 4, -8/31 HPs) Began as a Djinni Fire Elementalist on Sept 25, 2026. Mangled by Sigmund ... wielding a +0 heavy scythe (19 damage) ... on level 2 of the Dungeon. The game lasted 00:03:22 (672 turns). Trilby the Magician (Djinni Fire Elementalist) Turns: 672, Time: 00:03:23 Health: -8/31 AC: 2 Str: 7 XL: 4 Next: 0% Gold: 36 EV: 11 Int: 18 God: SH: 0 Dex: 14 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-9 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 36 gold pieces. Inventory: Missiles b - 8 stones d - 5 boomerangs Armour a - a +0 robe (worn) Magical Staves c - a staff of earth Scrolls c - a scroll of brand weapon {unknown} d - a scroll of amnesia {unknown} e - 2 scrolls of noise {unknown} Potions f - a potion of berserk rage {unknown} j - a potion of curing {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.9 Spellcasting + Level 3.9 Conjurations - Level 3.9 Hexes - Level 3.9 Summonings - Level 3.9 Necromancy - Level 3.9 Translocations - Level 3.9 Forgecraft + Level 3.9 Fire Magic - Level 3.9 Ice Magic - Level 3.9 Air Magic - Level 3.9 Earth Magic - Level 3.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 68% 2x1d7 3% 1 b - Scorch Fire 34% 2d6 4% 2 c - Volatile Blastmotes Fire/Tloc 34% 2d12 9% 3 d - Inner Flame Hex/Fire 17% N/A 9% 3 e - Flame Wave Conj/Fire 17% 2d7 28% 4 f - Apportation Tloc 34% N/A 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You encounter Sigmund the Dreaded. He is wielding a +0 heavy scythe. Sigmund shouts! Sigmund gestures at you while chanting. The magic dart hits you. Casting: Foxfire (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You conjure some foxfire! Sigmund gestures at you while chanting. The magic dart hits you! Casting: Foxfire (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You conjure some foxfire! Your foxfire dissipates! Casting: Foxfire (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You conjure some foxfire! Your foxfire dissipates. Your foxfire dissipates. The foxfire burns Sigmund. Sigmund is lightly wounded. Sigmund casts a spell at you. The puff of flame hits you. You resist. Casting: Foxfire (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You conjure some foxfire! The foxfire burns Sigmund. Sigmund is moderately wounded. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash Sigmund. Sigmund is moderately wounded. Sigmund's fire resistance burns away. The foxfire burns Sigmund. Sigmund is burned terribly! Sigmund is heavily wounded. The foxfire burns Sigmund. Sigmund is severely wounded. Sigmund hits you from afar with a +0 heavy scythe!! Ouch! That really hurt! You die... Sigmund begins carving another notch in his scythe. .# ###.# ....### ### ....... #.. ....... ####### #.####....... #.....# #.#.@....# #.....###§#.####.# #.....+.@§@....# #.....###§#.#..# #.....# #.#§##.# #.....###.#v.§.# +.....'.).#.#### #.....####### ###......... #..####### #.†# You could see Sigmund (combustible). Vanquished Creatures Jessica (D:2) 4 dart slugs (D:1) 2 endoplasms 2 hobgoblins (D:1) A ball python (D:2) A frilled lizard (D:1) 6 kobolds (D:1) A rat (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Trilby the Djinni Fire Elementalist began the quest for the | Orb. 0 | D:1 | Trilby set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 116 | D:1 | Reached XP level 2. HP: 14/21 MP: 0/0 506 | D:1 | Reached XP level 3. HP: 23/25 MP: 0/0 506 | D:1 | Learned a level 1 spell: Apportation 532 | D:2 | Encountered Jessica 534 | D:2 | Killed Jessica 627 | D:2 | Reached XP level 4. HP: 31/31 MP: 0/0 660 | D:2 | Encountered Sigmund 672 | D:2 | Mangled by Sigmund Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_stair_chambers, layout_rooms D:2: layout_basic, uniq_jessica, uniq_sigmund, uniq_terence Skill XL: | | ---------------+-+----- Spellcasting | | 3.9 Conjurations | | 3.9 Hexes | | 3.9 Summonings | | 3.9 Necromancy | | 3.9 Translocations | | 3.9 Forgecraft | | 3.9 Fire Magic | | 3.9 Ice Magic | | 3.9 Air Magic | | 3.9 Earth Magic | | 3.9 Alchemy | | 3.9 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Foxfire | 35 | 4 || 39 Scorch | 2 | 1 || 3 Armour: Robe | 4 | 4 || 8 Dodge: Dodged | 1 | || 1