Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 16680751582379478079 21 Trilby the Protected (level 2, 20/20 HPs) Began as a Gnoll Wanderer on Sept 25, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:02:24 (894 turns). Trilby the Protected (Gnoll Wanderer) Turns: 894, Time: 00:02:25 Health: 20/20 AC: 14 Str: 10 XL: 2 Next: 83% Magic: 7/7 EV: 5 Int: 14 God: Gold: 59 SH: 0 Dex: 9 Spells: 10/10 levels left rFire . . . (100%) f - +0 spear rCold . . . (100%) d - orb {Stardust} rNeg . . . (100%) b - +0 chain mail rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) e - +0 pair of gloves SInv . g - +0 pair of boots Will ..... (no amulet) Stlth (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: fangs 1, treasure sense, distributed training a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 59 gold pieces. Inventory: Hand Weapons a - a +0 club f - a +0 spear (weapon) Armour b - a +0 chain mail (worn) d - an orb of stardust (worn) e - a +0 pair of gloves (worn) g - a +0 pair of boots (worn) h - a +0 leather armour Talismans c - a scarab talisman Wands a - a wand of flame (6) (quivered) Scrolls f - a scroll of fear c - a scroll of fog {unknown} e - 2 scrolls of identify {unknown} h - 2 scrolls of amnesia {unknown} k - 3 scrolls of silence {unknown} l - a scroll of teleportation {unknown} Potions d - a potion of heal wounds {unknown} f - a potion of might {unknown} j - a potion of moonshine {unknown} n - a potion of enlightenment {unknown} o - a potion of curing {unknown} Skills: + Level 0.5 Fighting + Level 0.5 Short Blades + Level 0.5 Long Blades + Level 0.5 Axes + Level 0.5 Maces & Flails + Level 0.5 Polearms + Level 0.5 Staves + Level 0.5 Ranged Weapons + Level 0.5 Throwing + Level 10.4 Armour + Level 0.5 Dodging + Level 0.5 Stealth + Level 0.5 Shields + Level 0.5 Unarmed Combat + Level 4.9 Spellcasting + Level 0.4 Conjurations + Level 0.4 Hexes + Level 0.4 Summonings + Level 2.0 Necromancy + Level 0.4 Translocations + Level 0.4 Forgecraft + Level 0.4 Fire Magic + Level 0.4 Ice Magic + Level 0.4 Air Magic + Level 0.4 Earth Magic + Level 0.4 Alchemy + Level 2.5 Invocations + Level 2.5 Evocations + Level 0.5 Shapeshifting You had 10 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 18% 2d8 91% 2 Sublimation of Blood Necr 9% N/A 91% 2 Mephitic Cloud Conj/Alch/Air 4% N/A 100% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Message History You enter the shallow water. Moving in this stuff is going to be slow. You open the door. You open the door. You open the door. There is an open door here. You open the door. There is an open door here. Found a leather armour. You encounter a ball python. The ball python hisses angrily. A ball python is nearby! You hit the ball python. You kill the ball python! You see here a ball python corpse. You see here a +0 leather armour. h - a +0 leather armour o - a silvery potion There are no items here. You open the door. There is an open door here. There is an open door here. You see here a ball python corpse. There is an open door here. You open the door. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You see here a +0 club. Done exploring. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ###############.# #..........# #.# #..........####.. #......~~~~~..~.~ #......~≈≈≈≈≈.≈≈≈ #......~≈♣♣♣≈~≈♣♣ ♣♣♣♣♣.....~≈♣ ♣≈~≈♣ ##♣PP.♣.....~≈♣♣♣≈~≈♣♣ #....@)......≈≈≈≈≈~≈≈≈ #.♣♣..♣.........~.~~~. #.♣♣♣♣♣.....~≈≈≈≈≈~≈≈≈ #.####.......≈♣♣♣≈~≈♣♣ #...........~≈♣ ♣≈~≈♣ ######.......≈♣♣♣≈.≈♣♣ #......~≈≈≈≈≈~≈≈≈ #.......~.~.~~.~~ ####'#.~≈≈≈≈≈.≈≈≈ There were no monsters in sight! Vanquished Creatures A gnoll (D:1) A dart slug (D:1) 2 hobgoblins (D:1) 2 ball pythons (D:1) 3 bats (D:1) A frilled lizard (D:1) 3 rats (D:1) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Reached skill level 10 in Armour 0 | D:1 | Trilby the Gnoll Wanderer began the quest for the Orb. 0 | D:1 | Trilby set off with the following items: a +0 club, a +0 | chain mail, a wand of flame (6), a scroll of fear; and the | following spells available to memorise: Grave Claw, | Sublimation of Blood. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 322 | D:1 | Reached XP level 2. HP: 19/19 MP: 7/7 894 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_rhombus, layout_basic, serial_forest, infiniplex_forest_lined_3_way, infiniplex_forest_end_1, infiniplex_forest_straight_4, infiniplex_forest_corner_1, infiniplex_forest_clump_C, infiniplex_forest_clump_medium, infiniplex_forest_straight_4, kennysheep_boxes Skill XL: | 1 | ---------------+----+----- Armour | | 10.4 Necromancy | 2 | 2.0 Fighting | | 0.5 Short Blades | | 0.5 Long Blades | | 0.5 Axes | | 0.5 Maces & Flails | | 0.5 Polearms | | 0.5 Staves | | 0.5 Ranged Weapons | | 0.5 Throwing | | 0.5 Dodging | | 0.5 Stealth | | 0.5 Shields | | 0.5 Unarmed Combat | | 0.5 Spellcasting | | 4.9 Conjurations | | 0.4 Hexes | | 0.4 Summonings | | 0.4 Translocations | | 0.4 Forgecraft | | 0.4 Fire Magic | | 0.4 Ice Magic | | 0.4 Air Magic | | 0.4 Earth Magic | | 0.4 Alchemy | | 0.4 Invocations | | 2.5 Evocations | | 2.5 Shapeshifting | | 0.5 Action || total ---------------------------++------- Attack: Normal || 63 Melee: Club || 34 Bite || 3 Spear || 29 Armour: Chain mail || 78 Dodge: Dodged || 25