Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 10860618148850449861 11 Trilby the Magician (level 2, 0/21 HPs) Began as a Djinni Fire Elementalist on Sept 28, 2026. Slain by an ogre ... wielding a +0 giant club (15 damage) ... on level 2 of the Dungeon. The game lasted 00:01:53 (951 turns). Trilby the Magician (Djinni Fire Elementalist) Turns: 951, Time: 00:01:53 Health: 0/21 AC: 2 Str: 7 XL: 2 Next: 40% Gold: 67 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . (33%) b - +1 short sword (venom) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv + (no amulet) Will ..... c - ring of protection from cold Stlth ++ d - ring of see invisible HPRegen 0.23/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 67 gold pieces. Inventory: Hand Weapons b - a +1 short sword of venom (weapon) Armour a - a +0 robe (worn) Jewellery c - a ring of protection from cold (worn) d - a ring of see invisible (worn) Scrolls c - a scroll of enchant weapon {unknown} d - a scroll of enchant armour {unknown} e - a scroll of blinking {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.3 Spellcasting + Level 3.3 Conjurations - Level 3.3 Hexes - Level 3.3 Summonings - Level 3.3 Necromancy - Level 3.3 Translocations - Level 3.3 Forgecraft + Level 3.3 Fire Magic - Level 3.3 Ice Magic - Level 3.3 Air Magic - Level 3.3 Earth Magic - Level 3.3 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 52% 2x1d6 4% 1 b - Scorch Fire 26% 2d6 7% 2 c - Volatile Blastmotes Fire/Tloc 26% 2d12 14% 3 d - Inner Flame Hex/Fire 13% N/A 14% 3 e - Flame Wave Conj/Fire 13% 2d6 41% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Foxfire (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You conjure some foxfire! Your foxfire dissipates. x2 You now have 67 gold pieces (gained 13). Key pressed, stopping explore. You conjure some foxfire! HP restored. Your foxfire dissipates. x2 There is a stone staircase leading up here. You encounter an ogre. It is wielding a +0 giant club. Casting: Foxfire (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You conjure some foxfire! Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the ogre. The ogre shouts! The ogre is lightly wounded. The ogre's fire resistance burns away. The foxfire burns the ogre. The ogre is moderately wounded. The foxfire burns the ogre. The ogre is burned terribly! The ogre is heavily wounded. Casting: Foxfire (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You conjure some foxfire! The ogre barely misses you. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the ogre. The ogre is burned terribly! The ogre is severely wounded. The foxfire burns the ogre. The ogre is severely wounded. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the ogre. The ogre is burned terribly! The ogre is almost dead. The ogre hits you with a +0 giant club! Ouch! That really hurt! You die... ... #.# ... #.### .... ########.## # #....#....#..# #.##.#.#@§...# #.#....v#O#...# #.#.....#.# ... #.##........ . #.........#.# ###########+# You could see an ogre (combustible, ally target). Vanquished Creatures 3 hobgoblins (D:1) 3 ball pythons (D:1) 2 frilled lizards (D:1) A goblin (D:1) 3 kobolds (D:1) 2 rats (D:1) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Trilby the Djinni Fire Elementalist began the quest for the | Orb. 0 | D:1 | Trilby set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 412 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 946 | D:2 | Encountered an ogre 951 | D:2 | Slain by an ogre Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_pits, layout_loops_corners, minmay_cupped D:2: layout_basic, minivault_4, uniq_sigmund Skill XL: | | ---------------+-+----- Spellcasting | | 3.3 Conjurations | | 3.3 Hexes | | 3.3 Summonings | | 3.3 Necromancy | | 3.3 Translocations | | 3.3 Forgecraft | | 3.3 Fire Magic | | 3.3 Ice Magic | | 3.3 Air Magic | | 3.3 Earth Magic | | 3.3 Alchemy | | 3.3 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Attack: Normal || 1 Melee: Unarmed || 1 Cast: Foxfire || 25 Scorch || 3 Armour: Robe || 3 Dodge: Dodged || 1