Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 4606079111628152792 68 Trilby the Magician (level 4, -6/31 HPs) Began as a Djinni Fire Elementalist on Sept 28, 2026. Mangled by a gnoll ... wielding a +0 spear ... led by a gnoll bouda (7 damage) ... on level 4 of the Dungeon. The game lasted 00:03:02 (769 turns). Trilby the Magician (Djinni Fire Elementalist) Turns: 769, Time: 00:03:02 Health: -6/31 AC: 5 Str: 7 XL: 4 Next: 41% Gold: 45 EV: 11 Int: 18 God: SH: 0 Dex: 14 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) d - +0 helmet rElec . (100%) c - +1 cloak rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-7 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 45 gold pieces. Inventory: Missiles b - 5 boomerangs Armour a - a +0 robe (worn) c - a +1 cloak (worn) d - a +0 helmet (worn) Scrolls c - a scroll of vulnerability {unknown} d - a scroll of noise {unknown} e - a scroll of summoning {unknown} h - a scroll of enchant weapon {unknown} Potions f - a potion of heal wounds {unknown} j - a potion of lignification {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.1 Spellcasting + Level 4.1 Conjurations - Level 4.1 Hexes - Level 4.1 Summonings - Level 4.1 Necromancy - Level 4.1 Translocations - Level 4.1 Forgecraft + Level 4.1 Fire Magic - Level 4.1 Ice Magic - Level 4.1 Air Magic - Level 4.1 Earth Magic - Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 72% 2x1d7 2% 1 b - Scorch Fire 36% 2d6 4% 2 c - Volatile Blastmotes Fire/Tloc 36% 2d13 8% 3 d - Inner Flame Hex/Fire 18% N/A 8% 3 e - Flame Wave Conj/Fire 18% 2d7 26% 4 f - Shock Conj/Air 72% 1d7 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 = Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The gnoll barely misses you. Your Spellcasting skill increases to level 4! Your Conjurations skill increases to level 4! Your Hexes skill increases to level 4! Your Summonings skill increases to level 4! Your Necromancy skill increases to level 4! Your Translocations skill increases to level 4! Your Forgecraft skill increases to level 4! Your Fire Magic skill increases to level 4! Your Ice Magic skill increases to level 4! Your Air Magic skill increases to level 4! Your Earth Magic skill increases to level 4! Your Alchemy skill increases to level 4! You have reached level 4! You feel agile. Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the gnoll. The gnoll is lightly wounded. The gnoll's fire resistance burns away. * * * LOW HITPOINT WARNING * * * The gnoll hits you but does no damage. Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the gnoll. The gnoll is burned terribly! The gnoll is severely wounded. * * * LOW HITPOINT WARNING * * * Your attacks no longer feel as feeble. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. The gnoll barely misses you. Things that are here: a +1 whip of electrocution; a +0 robe You hit the gnoll but do no damage. The gnoll is severely wounded. The gnoll hits you with a +0 spear! You die... .....#.# ####.#.# #.# ≈≈≈≈≈≈.# #.# #####≈.# #.# #≈.# #)# #≈.# #)# #≈.# #.# ##.##≈.#########j# ≈≈.≈≈≈...†......@# .......#########.# ≈≈.≈≈≈.# #.# ##.##≈.# #.# #≈. #≈.# #.# #≈ #≈.# #.# # #≈## #.# #≈ ..# .## You could see a gnoll (swift, combustible). Vanquished Creatures A gnoll bouda (D:4) An adder (D:2) 2 gnolls (D:4) A dart slug (D:1) A hobgoblin (D:1) 2 ball pythons 5 bats 3 endoplasms (D:1) A frilled lizard (D:2) A rat (D:2) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Trilby the Djinni Fire Elementalist began the quest for the | Orb. 0 | D:1 | Trilby set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 47 | D:1 | Found Raggeci's Jewellery Shoppe. 170 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 680 | D:2 | Reached XP level 3. HP: 21/25 MP: 0/0 680 | D:2 | Learned a level 1 spell: Shock 715 | D:2 | You are sucked into a shaft and drop 2 floors! 766 | D:4 | Reached XP level 4. HP: 8/31 MP: 0/0 767 | D:4 | HP: 1/31 [gnoll/+0 spear[a gnoll bouda] (4)] 769 | D:4 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_underground_garden, layout_loops_ring, serial_shops, shop D:2: layout_basic D:4: layout_basic, nicolae_overflow_two_pavilions, minitemple, chequers_serial_rivers_micro_a, uniq_robin, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Forgecraft | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | | 1 || 1 Melee: Unarmed | | 1 || 1 Cast: Foxfire | 24 | || 24 Shock | 11 | || 11 Scorch | 1 | 2 || 3 Armour: Robe | 5 | 3 || 8 Dodge: Dodged | 6 | 1 || 7