Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 16236193211382807270 56 Trilby the Magician (level 4, -3/31 HPs) Began as a Djinni Fire Elementalist on Oct 5, 2026. Slain by Sigmund ... wielding a +4 scythe of protection (6 damage) ... on level 2 of the Dungeon. The game lasted 00:04:13 (976 turns). Trilby the Magician (Djinni Fire Elementalist) Turns: 976, Time: 00:04:13 Health: -3/31 AC: 2 Str: 7 XL: 4 Next: 15% Gold: 100 EV: 11 Int: 19 God: SH: 0 Dex: 13 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-4 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 100 gold pieces. Inventory: Missiles b - a stone Armour a - a +0 robe (worn) Scrolls c - a scroll of amnesia {unknown} e - a scroll of identify {unknown} Potions d - a potion of heal wounds {unknown} f - 2 potions of brilliance {unknown} j - 2 potions of mutation {unknown} Skills: + Level 2.3 Dodging - Level 1.5 Stealth * Level 4.0 Spellcasting * Level 4.0 Conjurations * Level 4.0 Hexes * Level 4.0 Summonings * Level 4.0 Necromancy * Level 4.0 Translocations * Level 4.0 Forgecraft * Level 4.0 Fire Magic * Level 4.0 Ice Magic * Level 4.0 Air Magic * Level 4.0 Earth Magic * Level 4.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 76% 2x1d7 2% 1 b - Scorch Fire 38% 2d6 4% 2 c - Volatile Blastmotes Fire/Tloc 38% 2d13 8% 3 d - Inner Flame Hex/Fire 19% N/A 8% 3 e - Flame Wave Conj/Fire 19% 2d7 26% 4 f - Freeze Ice 76% 1d8 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You conjure some foxfire! The foxfire burns Sigmund but does no damage. The foxfire burns Sigmund. Sigmund is lightly wounded. You conjure some foxfire! The foxfire burns Sigmund. Sigmund is lightly wounded. The foxfire burns Sigmund. Sigmund is lightly wounded. You conjure some foxfire! The foxfire burns Sigmund but does no damage. Sigmund is lightly wounded. Sigmund gestures wildly while chanting. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You conjure some foxfire! The foxfire burns something. x3 You conjure some foxfire! The foxfire burns something but does no damage. You encounter a rat. Something hits you! You conjure some foxfire! The foxfire burns something but does no damage. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You are too injured to fight recklessly! The foxfire burns something. The foxfire burns something but does no damage. x2 Something hits you. You hit something but do no damage. You hear some strange, mumbled words. A magic dart appears from out of thin air! The magic dart hits you. * * * LOW HITPOINT WARNING * * * You miss something. The rat bites you. * * * LOW HITPOINT WARNING * * * Something hits you. You die... ######## ###......# ########........# #..{@†..........# ......r.†###.......# ....#.#.####.####### ... #...# #..# . ...## #.## .....# ###.# ....# ##...# ...# ##..### ....##..############# You could see a rat. Vanquished Creatures 2 adders (D:2) 2 dart slugs (D:1) 6 endoplasms A hobgoblin (D:2) 2 quokkas (D:1) 3 ball pythons (D:1) 4 bats 5 frilled lizards 2 goblins (D:1) 3 kobolds (D:1) 13 rats (D:1) 43 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Trilby the Djinni Fire Elementalist began the quest for the | Orb. 0 | D:1 | Trilby set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 218 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 451 | D:1 | Reached XP level 3. HP: 22/25 MP: 0/0 451 | D:1 | Learned a level 1 spell: Freeze 909 | D:2 | Reached XP level 4. HP: 28/31 MP: 0/0 927 | D:2 | Found a faded altar of an unknown god. 964 | D:2 | Encountered Sigmund 976 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_flooded_fountain, layout_rooms, minmay_rat_gold_closets D:2: layout_rooms, hellmonk_ecumenical_altar_heavens_door, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.0 Conjurations | 4 | 4.0 Hexes | 4 | 4.0 Summonings | 4 | 4.0 Necromancy | 4 | 4.0 Translocations | 4 | 4.0 Forgecraft | 4 | 4.0 Fire Magic | 4 | 4.0 Ice Magic | 4 | 4.0 Air Magic | 4 | 4.0 Earth Magic | 4 | 4.0 Alchemy | 4 | 4.0 Dodging | | 2.3 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | | 2 || 2 Melee: Unarmed | | 2 || 2 Cast: Foxfire | 85 | 14 || 99 Armour: Robe | 5 | 6 || 11 Dodge: Dodged | 5 | || 5