Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 2675628337849101461 25 Trilby the Carver (level 3, 25/25 HPs) Began as a Gnoll Wanderer on Oct 5, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:02:08 (811 turns). Trilby the Carver (Gnoll Wanderer) Turns: 811, Time: 00:02:08 Health: 25/25 AC: 3 Str: 13 XL: 3 Next: 6% Magic: 3/3 EV: 9 Int: 8 God: Gold: 79 SH: 5 Dex: 14 Spells: 3/3 levels left rFire . . . (100%) g - +0 sling rCold . . . (100%) c - +0 buckler rNeg . . . (100%) d - +0 leather armour rPois + (33%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + e - ring of poison resistance HPRegen 0.24/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: fangs 1, treasure sense, distributed training a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 79 gold pieces. Inventory: Hand Weapons a - a +0 long sword b - a +0 hand axe g - a +0 sling (weapon) Missiles f - a stone h - 4 poisoned darts Armour c - a +0 buckler (worn) d - a +0 leather armour (worn) Jewellery e - a ring of poison resistance (worn) Scrolls c - a scroll of brand weapon {unknown} e - a scroll of identify {unknown} h - a scroll of immolation {unknown} Potions c - 3 potions of curing d - a potion of brilliance {unknown} f - a potion of magic {unknown} j - a potion of heal wounds {unknown} Skills: + Level 0.6 Fighting + Level 0.6 Short Blades + Level 10.4 Long Blades + Level 6.5 Axes + Level 0.6 Maces & Flails + Level 0.6 Polearms + Level 0.6 Staves + Level 0.6 Ranged Weapons + Level 0.6 Throwing + Level 0.6 Armour + Level 0.6 Dodging + Level 0.6 Stealth + Level 4.5 Shields + Level 0.6 Unarmed Combat + Level 0.6 Spellcasting + Level 0.4 Conjurations + Level 0.4 Hexes + Level 0.4 Summonings + Level 0.4 Necromancy + Level 0.4 Translocations + Level 0.4 Forgecraft + Level 0.4 Fire Magic + Level 0.4 Ice Magic + Level 0.4 Air Magic + Level 0.4 Earth Magic + Level 0.4 Alchemy + Level 0.8 Invocations + Level 0.6 Evocations + Level 0.5 Shapeshifting You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Forge Blazeheart Golem Fire/Frge 1% N/A 99% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Message History The sling bullet barely misses the frilled lizard. Fire: g) +0 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a frilled lizard (32% to hit) You shoot a sling bullet. The sling bullet hits the frilled lizard. The frilled lizard is heavily wounded. The frilled lizard barely misses you. The frilled lizard bites you but does no damage. Fire: g) +0 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a frilled lizard (heavily wounded, 32% to hit) You shoot a sling bullet. The sling bullet closely misses the frilled lizard. You block the frilled lizard's attack. Fire: g) +0 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a frilled lizard (heavily wounded, 32% to hit) You shoot a sling bullet. The sling bullet hits the frilled lizard. You kill the frilled lizard! You start resting. HP restored. Items here: ) †††. i - a +0 club You drop a +0 club. You see here a frilled lizard corpse. Found a stone staircase leading up. j - a clear potion You now have 79 gold pieces (gained 9). You encounter an endoplasm and a bat. The endoplasm quivers. There are monsters nearby! Fire: g) +0 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a bat (asleep, 98% to hit) You shoot a sling bullet. The sling bullet hits the bat. The bat is moderately wounded. The bat barely misses you. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ...## # #...# # #...... .. #.#...###J ......# ......... ...... ######.#....# #.... .....#.#..b.# ....# #.##.#.#.@# ....# #.##.#.#..# ....# #.##.#.#..# ....####......#..# ....)...†.#.###..# ....####..#<.....# ########..#.#....# ......##..##...### ......##......... You could see an endoplasm and a bat. Vanquished Creatures 2 hobgoblins (D:1) 5 jackals A quokka (D:2) 3 ball pythons A bat (D:1) 2 endoplasms 3 frilled lizards 4 goblins 3 kobolds 5 rats 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Reached skill level 10 in Long Blades 0 | D:1 | Trilby the Gnoll Wanderer began the quest for the Orb. 0 | D:1 | Trilby set off with the following items: a +0 long sword, a | +0 hand axe, a +0 buckler, a +0 leather armour, a potion of | curing. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 1/1 80 | D:1 | Reached XP level 2. HP: 19/19 MP: 2/2 744 | D:2 | Reached XP level 3. HP: 14/25 MP: 3/3 811 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_a, layout_basic D:2: layout_basic Skill XL: | | ---------------+-+----- Long Blades | | 10.4 Fighting | | 0.6 Short Blades | | 0.6 Axes | | 6.5 Maces & Flails | | 0.6 Polearms | | 0.6 Staves | | 0.6 Ranged Weapons | | 0.6 Throwing | | 0.6 Armour | | 0.6 Dodging | | 0.6 Stealth | | 0.6 Shields | | 4.5 Unarmed Combat | | 0.6 Spellcasting | | 0.6 Conjurations | | 0.4 Hexes | | 0.4 Summonings | | 0.4 Necromancy | | 0.4 Translocations | | 0.4 Forgecraft | | 0.4 Fire Magic | | 0.4 Ice Magic | | 0.4 Air Magic | | 0.4 Earth Magic | | 0.4 Alchemy | | 0.4 Invocations | | 0.8 Evocations | | 0.6 Shapeshifting | | 0.5 Action || total ---------------------------++------- Attack: Normal || 27 Melee: Long sword || 27 Bite || 1 Fire: Sling || 62 Armour: Leather armour || 48 Dodge: Dodged || 28 Block: Buckler || 20