Trilby Level 1 of the Dungeon (3, -9, D:1) a ball python corpse (skeletalised by now) (4, -44, D:1) a +0 dagger (4, -42, D:1) a +0 dagger (9, -8, D:1) a +0 dagger a kobold corpse (skeletalised by now) (10, -10, D:1) a +0 dagger (11, -6, D:1) a +0 leather armour (17, -40, D:1) a +0 robe (27, -42, D:1) a +0 whip a kobold corpse (skeletalised by now) (27, -41, D:1) a quokka corpse (skeletalised by now) (37, -11, D:1) a quokka skeleton (38, -41, D:1) a +0 dagger a goblin corpse (skeletalised by now) (39, -10, D:1) a +0 whip a kobold corpse (skeletalised by now) (40, -41, D:1) a hobgoblin corpse (skeletalised by now) (41, -25, D:1) a +0 club (41, -24, D:1) a +0 dagger a kobold skeleton (48, -19, D:1) a +0 sling (50, -10, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a +0 club (10, 5, D:2) a +0 club (11, 5, D:2) a ball python corpse (26, -7, D:2) a +0 dagger (27, 1, D:2) a quill talisman (32, 0, D:2) a +0 robe (33, -17, D:2) a +0 dagger (33, -16, D:2) the +1 barding of the Merchant {*Corrode *Silence rElec Will+++} *Corrode: It may corrode you when you take damage. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+++: It greatly increases your willpower. It can be maximally enchanted to +4. (33, -15, D:2) a hobgoblin corpse (skeletalised by now) (35, -15, D:2) a bat skeleton (50, 3, D:2) a +0 short sword Level 3 of the Dungeon (0, 2, D:3) a rat corpse (1, 1, D:3) a +2 whip of freezing (still there?) an orc corpse (still there?) (2, 3, D:3) a +0 mace (2, 6, D:3) a parchment of Poisonous Vapours 7 gold pieces (3, 0, D:3) a quill talisman (3, 8, D:3) 9 gold pieces (4, 3, D:3) a +0 kite shield